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Reviews for "World of Pain RPG: C3"

With the Rock Key...

It took me forever to find the guy that was looking for the Rock Key after I found it (he's in Keops, btw). Now that I activated the quest to give him the key, it won't let me hand it over to him!?! I was expecting something kinda cool...maybe some expensive items or something nice, but nothing can happen if he won't take it...

Otherwise it was a pretty well made, addictive, old-school RPG and I liked it (I stayed up past 6 AM to finish it). It reminded me of Shining Force for the Genesis. 5/5, 9/10

It's almost great

I'm very impressed by some aspects of this game. The graphics were terrific, though I assume you ripped them off from something? There was a lot of content, a lot of items and a lot of monsters. Also, it lasted for quite a long time.

Here's what I didn't like:

Why did you spend so much time giving totally useless NPCs dialog like "Mommy works here" but not spend more time on dialog that actually develops the story line? Despite the number of quests you have to perform and the linear fashion of the game, there was pretty much no plot at all. It feels like you had a plot in mind but need to provide more exposition through dialog.

The battle system was pretty annoying due to the extreme variations in damage that result from the same attacks. I've seen the same spell deal anywhere from 20 to 20000 damage. You should calculate damage as a normal distribution with a reasonable spread, say +-5% of the mean.

The game was pretty imbalanced. Playing as black mage made the game extremely simple - I never used a single mana potion or rested at an inn - I always got the free health/mana refill from leveling up. This is because you only increase the amount of experience needed to level by a constant 1000 for every level, whereas the character's strength increases exponentially it seemed. At some point after level 30 the game became too simple.

The music selection seemed to be independent of the kind of map you're in. Sometimes dungeon-sounding music would play in towns and vice versa.

In conclusion, it's a good game, but can be a lot better with some polishing. I applaud the amount of work you put into it.

Nice!

This game is actually very good, I like the gameplay a lot and to you morons saying "OHHH I WALK TOO SLOW" and "ADD A RUN BUTTON"! Look at the six fucking icons at the bottom, theres a run/walk toggle that works perfectly fine and you move a really good speed.

On the other note, well done with this, yes it's not a very original concept, but who gives a shit? It's a turn based RPG, sort of similar to FF7 with the turn timers and it's not buggy from what I can see, so again, nice job!

0 for original

You guys ought to stop ripping off all the resources from RPG Maker's rtp's. At least make the characters custom.

matakukos responds:

Hey man the playable characters are made by me -.-

Bug

I found a bug where you just enter the cave and you get attacked. The lower part of the screen is ok, but the top half is covered by limited vision when you are exploring the cave.

And my save resetted after that bug.