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Reviews for "Satanorium"

As many people have said before...

- Several glitches (some of which you thought you fixed, but didn't)
- Necessary items that can't be picked up
- Cliches that cause the player to feel torn from the game
- Odd logic (such as soaking the rope-bound door with oil and burning the rope, instead of just using the scissors or lighter itself)
-Expected scares

On the otherhand, the atmosphere was pretty decent. The background noises were a nice addition as well. If you take the time to improve the game in the areas reviewers point out, it could be a lot better.

alright

it was alright but not really scary

O.K.

Its alright but, as akiak said, you don't need cleche details like how its on street block 13 No 666. it needs a sense of believability. The graphics, however are great, but there are a lot of glitches as well. this game has a long way to go to being perfect.

well

playing the game was a bit boring.. sorry if im not a pro at these kind of games but clicking and clicking made me sleepy rather than scared..

lol with the tab thing.. if you really wanna scare people, you should have posted a big ugly disgusting puking omfg wtfh is that hairy old mans butt and its hole wide open + a noisy scream for every tab pressed.. that would really hit the spot...

i seriously didn't enjoy the game.. but the drawings are cool.. creeps me out.. i hate being in a big building that has a small walk space and dark and just by yourself.. thank goodness there was a walkthrough.. that i enjoyed..

i still cant click the handycam..

Glitchy

I got to the end without half of the items in the game, and was therefore stuck on the irritating, unsolvable green room puzzle where the solution is practically randomized. The graphics are above average, but that isn't enough to save an abysmally bad game.