SPOILER ALERTS
The basis and graphics of this game have a lot of potential, and the setting is quite eerie, but a lot of things in it killed the mood. For example, the bad grammar. Really, you need to have someone spellcheck and use proper captialization. No one is frightened by someone who writes like a chatboard. Secondly, the puzzles-A bit too obscure for some people, and the tediousness of that would make them lose interest. If you had a puzzle of the sort where you had to collect things or arrange them by color, like the puzzle for the circle, that would fit in more. Also, don't make it so obviously satanic. You could simply have a doctor who's gone mad, rather than bringing in demons and that sort of thing, because ghosts are almost believable, demons and such generally make you lose the suspension of disbelief. Also, the end where the ghosts come and get their revenge? Why couldn't that be animated? The 'storytelling page' effect works well for the introduction, but at the end it just seems very anticlimactic and dull.
Anyway, good work on some aspects of the game, but I would like to see improvements.