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Reviews for "Satanorium"

Not up to standard...

This is a pretty poorly made game that doesn't provide much clues to solve for those that can't really crack those insane codes... plus, the spell book seemed to stop working after a while and the puzzles didn't make sense... there were no instructions on what was what and how to solve it...

Though the graphics and eerie music did make it acceptable as well as the story line goes...

plagued by problems and bugs..

... and a big lack of common sense.

-A flashlight with no batteries on a security guard..
-a FULL jerican of fuel to burn a small rope (and scissors dont work)..
-A generator with no clue whatsoever how to use it (had to ckeck review to know that it required 20 power).. the generator would have made more sense if we had to pour the fuel in it to start it.
-A bugged cabinet that was half-hidden by the screen edge, and impossible to select once generator room is accessed.... but okay once it is activated.
- hitting the guard prevent acess to the white pannel, cant read it anymore.
-halucination puzzle that is pretty much unsolvable until the game tells you what to do..

.. and i got stuck here and there for too long, eventually gave up on the game when i could not find a password.

.. also, not scary.

and... the walkthought button that leads nowhere usefull (just another pointless website.. with no actual walkthough in sight)

graphics are nice, but its the only positive point there, really. Its very very buggy, way too hard (due to lack of propper clues) and pretty much unplayable. Next time, focus on making the game work well rather than making it look super-pretty.

this game is horrible

it sucks i never got to the end because some kind of glitch always stopped me from continuing

Too much and not enough

You had me paying attention (and enjoying) until it came time to gather notes. Here, the game began to falter. Although it only truly fell apart once the need for the password on the computer arose.

After consulting a video walk-through, I was informed what the password was, but could not for the life of me discern how that would have been possible to figure out without an outside source. And the game completely falls flat with the ritual segment. Once again, consulting a walk-through, it showed me how to "finish" it. However, even that combination did not work, so I am led to believe that it is merely some random trial-and-error until finally the games gives you a completion or you close the window in frustration.

The puzzles should be challenging, not impossible, and should not require more effort that what would be expected of a point-and-click game. If the game presents a challenge equivalent to an SAT test, or breaking the human genome, far too many people will become disinterested and walk away.

Good concept, but the further into the game you get, the less motivation to finish it thanks to the increasing complexity of the puzzles (without the proper means to problem-solve for the answers).

I loved this game! it was actually pretty creepy and I was interested in what was going on!... right up until that part with the safe, I tried looking up a walkthrough and even the combo on that didn't work, just a frustrating part that completely killed the game for me