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Reviews for "Arcuz (Full Version)"

this is good, but...

there are good things about this, and bad. good things its fun and challenging, not to mention, that the sprites are creative, and the attack animation is really good.

now the bad. Its all mechanics, I tell you nothing is more frustrating when your fighting a monster that can kick your ass with little to no problem, and when you are about to kill him, your animation makes you leave the screen, and when you come back he has all of his life back, this is like pulling teeth. second problem, in diablo when you die you have a chance to recover what you lost. here you don't. Makes you wanna pull hair. #3 Dying feels like a kick to the face,(every time you die you lose Exp and money). this didn't work for maple story its doesn't work here. i fight hard earn gold and exp, i go to town to save, i do such and die though i still lose Exp and gold. this breaks the flow and i restart to get my stuff back, because like i said dying is like having a stroke, you pay for it hard and there is no bounce back form that. i like hard but when early in the game you die all the time you can barely get anything done. #4 this game has no versatility you have to run head long into anything to get past it, even its a brick wall, (come on, hit it 15 more times i think you can crack it...I think). #5 there is balance issues regarding this game when it comes to weapons, faster weapons win out against stronger weapons, thats not how it should be. the game mechanics works like this, Axe= heavy damage, but slow, sword = medium dmg, med speed, Dagger= low damage, fast attack speed, but what makes the weapons, falter to the dagger, chain flinching, he is being flurried to death and can't attack back, but your only doing 10 points less then a sword, and maybe 20 to an axe, but sword, and axe are slow enough for enemies to get hits in, basically you have to work harder if you are a sword or a axe. find a way to balnce them like, dagger stays the same, or shit make it faster. Sword gives extra armor(not alot though) , and axe at the end of their combo gives knock away and a slight power boost, that would fix alot of stuff, and still make them balanced, the trees are fine just some moves are going to be effective some aren't its just how it is. i have played wow (not any more) long enough to know how its like
though i hope you can try to fix some of these problems other than those frustrationg things, the game is good. trying not to be ass, but somethings can't be over looked.

Awesome!!!

Instead of using Mochi to save, allowing Local Save as another save option would be good. The "register" button the dialog box speaks of is nowhere in sight. Aside from that, this is a pretty great game to burn time with.

Good, controls could have been way better

This is too much like Diablo for it's own good. As such, I keep pressing the same keys out of muscle memory from playing Diablo. No left-click attack is also a minor aggravation. \

This was pretty cool....

But the magic abilities take WAY TOO LONG to recover, sure it took all my magic, but to not use it for 5 minutes when I got my SP back is just retarded, especially when ALL OF THEM DO IT!! And one level up could mean life or death, and every enemy that is equal in level to you is some how twice your strength, that makes no sense.

Also the final boss was too hard even with maxed level, which is another problem the cap is 35, thats a strange number to stop at, especially when the final boss is level SUPER 35 which is 6 million times stronger than you will ever be, and the fucker gets 3 times faster and twice as strong with an infinite meteor strike after you take 3/4 of his health bar, why doesn't that asshole have to wait 5 minutes to do that gay Meteor strike but I got to wait to do big bang that might get canceled by thunder enemies near by.

Other than those retarded problems this game is a great time waster, but these problems are extremely serious killers to my enjoyment.