00:00
00:00
Newgrounds Background Image Theme

Veiled just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Flash Shadowgate"

The classics never go out of style, and here's proof of that.

larrymcduck responds:

Thank you very much! I completely agree. Classics are where everything now comes from. Majority of the time the new stuff isn't as difficult.

Yeah, the leave command is totally useless in this game, but an earlier review you replied in, not being able to use it in the nes rom, was because you were doing it wrong.

The correct way to use the leave command, in the nes rom, is to go into the firedrake room, (the one with flames, that you put out with a sphere.) From there, Either with the flames burning, or totally out, Leave command, item to leave behind, then the flame/oil area of the room.

If the item has no use whatsoever in the game, or no further use whatsoever, it can be left behind. On the other hand, if there is still a use for the item, the game will not let you leave it behind.

Also, some other inconsistencies I have come across.

1. Can't put out your torch by dipping it in water, whether or not you have both of your torches burning.
2. Can't relight the firedrake room after putting it out with the sphere.
3. Can't jump into the fire or oil in the firedrake room.
4. Bottle 5 is unusable. (Original game mentioned it as a sweet tasting liquid or something like that.)
5. Illumini was not required in the nes version, when taking the right door, only for the left.
6. Cannot break the mirror that you would present to the sphinx in this version.
7. Look has no response on Map, Bellows, or Mirror, when they are in your inventory.

And I would like to make a bug report. The bug is the hourglass never goes away, and you can't do anything. The steps to reproduce it, is make it to final room. Save, beat the game. Reload the save slot that you beat the game in. Now you end up with an hourglass, with which you can't do anything. The only workaround after beating the game, is to reload the page.

larrymcduck responds:

Thank you for a detailed explanation of everything. I really appreciate it. I'll work on fixing these :D

Sooo much fun to play this classic gem again! And the Medals, just adds to the experience!

Only downside it seems at the moment is that a fair share of said Medals are not activating unfortunately.

So really hoping those are fixed soon so that I may continue in collecting all the Medals for the Game!

These are the Medals I'm having no luck in getting to activate;
Staff Of Ages
Well Done Warrior
Speedy
Cyclops Down
Mutated
Pay Up
Wrong Hole
Burn, Baby, Burn!
Let There Be Light

As for the Rick Roll'd, not sure, as I've no idea how to get that Medal at this time. So no way for me to test it. So anyone that know's how to get that Medal, please test to see if that Medal is still obtainable please?

Thanks again for this awesome classic and hope to see those medals fixed soon!

larrymcduck responds:

I'm working on the medals, hopefully I can get them working soon. Thanks for the review. I'm glad you enjoyed it!

I enjoyed playing this old-school game, but I can't seem to get the medal beating the game along with several others (for killing the cyclops, assembling the Staff of Ages, etc.) Outside of that, you did a great job putting this game on flash so bravo and kudos to you!

how igetthe infinite torch burn?