Unique bullet hell platformer, with movement issue
This game is really unique in the way you shoot and the way you play.
First off the game story in simple, beings have taken over the planets and you have managed to make a ship to fight against them and seize control, the story is simple and quite cliche, but that not where the game's potential lies.
The game shooting mechanic is really something I personally haven't seen done yet and is a fresh welcome to the bullet hell genre you absorb bullets and generate energy from them to use for you bullets and stopping time.
There are a variety of levels you may complete on your own merit however should you complete a level without losing a ship you have done a gold run on that level, Im not sure you get anying for doing it but it add's to the replay value
The game's controlls are good and responsive but unfortunetly there is a problem the game has some movement issues.
What I mean by that is when your on a level where there is lots of bullets (will happen early) you may need to weave in and out of gaps however sometimes when you, lets say move to the right then want to move to the left the game will continue to move slightly to the right and take a while to move in that direction this also affects time stop as it seems to take a while to respond because of this you will take damage through no fault of your own.
Because of this I am finding some of the levels impossible to not die on (This is not due to lag as the game does not slow down or show any signs of lag) and is an issue.
Other than that its a great game especially incorperating music that syncs with the bullet patterns on screen.
Overall really well done game except for the movement issue, fix that and it will be a 10 however until then its an 8 as it makes the game luck based in winning and not skill based.