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Reviews for "Lands Of Mobius eps 1"

this game is cool about everything but the fighting is weird

This game strongly resembles Final Fantasy Sonic X. It's been a while since Newgrounds had a Sonic RPG. Thank you.

If you wanna hear my honest opinion what I think about your game:
[SPOILER] I hate that scene how Sonic is avoiding mecha Sonic in Slow-mo. That scene took a long time to watch. I don't have anything against slow-mo effects, but that scene took a long time than necessary.

Why is it that all the LVL.1 enemies(not counting the final boss) has so mush health and is really unnecessarily strong?. It makes sense that the wolf with the Chaos Emerald is strong but it's not stronger than the other enemies.

This game is very short and is just story driven, straight forward with no ''what would I find if I go left and not right'' and there is no ''No, I lost to the boss, I need to level up more''. It's no fun playing a game that has RPG in the description but isn't a RPG. You have a lot to learn in your sequel. Keep it up. I'm looking forward to the sequel.

The music is GREAT! I never heard of or played Skies Of Arcadia, but I like the song you used.

hm :D

First off, i don't think the enemies were too hard! There were only three, you can't make them canon fodder like this. Also, ANY person who has played ANY rpg before will figure out easily how to beat the first two enemies, and at least on the second or third playthrough get Mecha sonic to use his limit break.
BUT i'm disappointed with most of the rest. The cutscenes are fine, but the rpg elements are plain bad. First off, there was no point for the dungeon, i mean, its straight forward and there are no random battles, so what's the point? If you want to do an RPG, you got to give the player a chance to modifiy their character. Get items, level grind, armor, buying weapons, whatever, at least something.

And here is an advice after seeing the extra page, i see you've divided a lot into scenes. My advice would be, try to keep a game in a single scene! For example but the menu on frame1 in a movieclip, and the battle screen on frame2 in a movieclip and so on. First, it's easier to navigate, second, it's easier to modify if you want to change something. And most importantly, if you keep it as simple as possible, it will force you to program the game dynamically, in other words no prescripted battles.
But you will eventually learn this, i just thought to give you a heads up what is coming to you as a programmer.

Overall, i played this game to the end, and that means you did good for your first real project!

awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!