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Reviews for "Overhaul"

While I really enjoyed the concept, and had a lot of fun with it, I'm with Sin-Crow that the difficulty curve jumped exponentially in Abnormal Zone. The huge swarm of suicide bots will wreck whatever you have at that point, which means you'll be scrambling your defenses to catch up.

Waves 7 and 8 are also extremely hard due to the sheer amount of missiles heading your way. Even with anti-missile bocks, anti-air blocks, all shielded, and throwing in what offensive/freezes you can, the flying units will still shred through your defenses faster than you can build them. And not even making sacrifice blocks will help you because they'll occasionally launch a few missiles at your base anyway. And this is all compounded by the fact that you have to defend two separate sides.

Overall, fun experience until Abnormal Zone; when it just hits aggravating and unfun. In my opinion, that level needs to be drastically tuned down as it seems on the level of "Did Not Playtest" difficulty.

I think they should fix some bugs in the game but it's quite addictive and fun though

really fun and creative gameplay, it's is shame there is so many problems.
controls feels unresponsive at times. also it would be nice if you could see enemies as you place cubes and use abilities at the end of the map.
wondering why there is no reset button for the upgrades or did i just miss it.

After lvl 4 the mines stopped firing.

3 words; Playtesting Isn't Optional. This is a very good concept and the system seems well designed, but the further into the game you get, the more blocks you unlock, the more luck based the gameplay becomes. frankly I have trouble believing you played Abnormal Zone (that's level 11) even once before you uploaded this