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Reviews for "Sky Quest"

My only problem with the game is the constant need to upgrade equiment when you probably don't have the crystals or the money to do so. It became even worse at the end of my playthrough when I'm guessing you updated the game to automatically refresh rare items inthe store. It only meant that an item that I liked was going to be too expensive and it would disappear by the time I had the money to pay for it. Waiting to craft with 10 crystals is a must given how much better a rare or legedary weapon is. Upgrading items is virtually worthless because you'll be trading it for another shorly after. Therefore you shouldn't have upgrading in the game I don't fault you for using in game purchases, but I wouldn't want to buy something so short term.

I never had to grind because I could dodge the bullets pretty well and the items I found or bought could usually, even if just barely, get me through the levels. I did notice the difficulty increase, but I was able to get through the levels with 100% on most tries. The second round of bosses was just a waste of time. They were the same but with more health or a slightly different attack pattern.

I did finish the game and I enjoyed my time here. Just the things I mentioned above ruined some of the experience. I didn't play multiplayer and I have no intention to either. You should have let us use our newground accounts because it would have been easier for us.

Damn this game is addicting ! I've wasted days of productive work playing this game until I was able to finish it. So here's an overall review.

-I have found a rather irritating bug. If you start the berzerker rage and pause the game in the middle of the berzerker animation the game will continue playing regardless. Since I was busy I could do nothing but hear Conquest scream in pain, die, ressurect, and then scream in pain and die again.
-The meteor power up is filling the screen and makes it hard to see what's going on, especially on bullet hell stages where you have to be extra cautious
-Once there was a bug where the stage finish screen didnt appear at all and Conquest was stuck flying endlessly through the air. Though I dont know what triggered it, it only happened once.
-Like another reviews was saying : Offense is the best defense, I have found no purpose in upgrading anything but strenght the whole playthrough up to level 45. And even when I did it didnt prevent me from grinding like there was no tomorrow, I never felt that strong or powerfull except when I grabbed a new weapon.
-Speaking of weapons a little after the star shaped boss, the game doesnt drop any good weapon anymore, and the only way to get a boost in power is to buy them in store. I wouldnt have too much of a problem with that if gold wasnt always so scarce and hard (and by hard I mean you have to play levels over and over and over again) So the weapon you get ends up being endlessly sold for better ones.
-I didnt cared much for quality, rareness nor special effect, everything I needed were weapon that dealt a lot of damage. I only upgraded a weapon once to get one of the achievements.
-Lightning isnt very precise, twice I died because I couldnt focus the beaming fish (I call them Catatafishes personally) and ended up watching helplessly my ship dying while the thunder flat out ignored them even when there wasnt any ennemy on screen.
-Speaking of Catatafishes, they are the only real threat to the boat, once your boat has enough HP I found it easier to let him take most of the hits rather than taking them myself. Well that is in normal mode
-I was quite disapointed in the ending, the final boss comes out of nowhere and he's not even that hard to beat (I managed to do it on my fist try on normal and I wasnt even able to pass through the boss of the vulcain cave) and what you give us after hours of grinding is a "to be continued." this is a let down.
-I managed to reach the first cave of the land of trials only to be completely destroyed by the first boss, this is insane ^^.

But what else can I say? This game is truly addicting, And I couldnt stop playing it from begining to end. Good job, and cant wait to see more

a lot of effort went into this and my review is nothing new here.

1: the story is terrible. the enemies are "critters"? really? not the most threatening name and not one i can see the cities under seige by them using. "oh holy shit run for your lives! hide the women and children! make your peace with god! the .....critters....are here...." but that said its a fun world populated with two dimensional and cliche characters that waffle on and on but what little dialog is actually spoken is not badly voice acted. just wish there was more.

2:upgrading weapons. there really is just no point at all. crystals are relitively hard to come by making the upgrades really expensive and for what TINY effect they have on stat boosts are not worth it at all. now take in to account that this weapon will be made completely obsolete by the next one that comes along and sold off.....why would i bother upgrading them even if it wasnt incredibly hard to do so in the first place? i wouldnt even waste gold on them.

3: what were you thinking with the purple dragon boss?! it has a RIDICULOUS ammount of health and is an utter asshole to boot. i tried a few times to beat him without success then went away to grind for a bit and when i came back to try again? NOPE. was the response. i very nearly ragequit there and then. luckily however i read the comments and found that i could hide in the bottom right corner and not get hit. so i did, and let the ship autocannons deal with it while i watched youtube videos.... for over ten minutes......

4: i found this in a couple places, from start till ragequit, there are FUCKING SHARP difficulty increases! as in "congratulations you just hit a brick wall and will go no further unless you grind for ages and/or get lootlucky" while i persevered through the first couple the one after i had endured the fiasco of the purple dragon was just too much and i gave up completely.

shame as i liked this game, the weapons while limited in selection were satisfying to collect and felt about right in their styles. the upgrade tree and loot systems were well designed. just wished their respective trees were bigger. Now im obviously critisisng a lot here but i dont mean to so ill end on an up note, like i said its obvious a LOT of blood sweat and tears went into this and the final product is fantastic. overall i really liked the whole experience. from "POW" to "diediedie" to "well aint that pretty".
but sadly there are flaws in this game and they are large ones. really big.
"fuck it nope nuh-uh niet nah chump that" big.

Lachhh,

Not only are you and your's exceptional and gifted game designers, but you also seem like honest, stand up people. I'm genuinely impressed by your composure under fire from a community that doesn't always see how hard things can be when you're a developer who really just wants to make face-meltingly epic content. If you're ever on the East Coast of the USA shoot me a PM and I'll buy you beer.

Awesome game, by the way.

BerzerkStudio responds:

Woah! Thanks man! That's good fuel to keep up working :).

I'll add that making game is a teamwork, these days I'm more or less the only one in front of the camera, but there's a team of very talented people behind me, so I'll pass the word to the rest of the team!

Cheers!

It's a pretty entertaining game, but can be a bit grind-tastic at times. Also the dragon boss is ludicrous, but can be easier if each time it prepares its laser attack you move to the lower right corner of the screen, if you're really close to the corner, you won't receive damage