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Reviews for "Wickebine Kigyouden"

Is awesome but the interface need a litle more

The platforming and combat and stuff was awesome.

That stupid ragnarok online'ish interface? Ugly, cumbersome, and extremely offputting.

Pretty cool game, it plays pretty nice. Other than obvious great sprites and BGM from Ragnarok, level designs and most of special effects look dull.

This was amazing, it did lag a bit at parts and one major bug that really bugged me was that during the final actual level during the elevator part, my sprite just disappeared and luckily the return wings could be used to exit to the map, but I had to restart the level four times because of this, it seemed to happen when I would slide. Other then that one glitch, this is a game was worth every second and I played it in one sitting and it had a great sound track. Through out it all I was thinking how much the move set and animations were to the ones in the "Megaman Zero" series. I'm probably going to play it again soon and will tell all my friends to try it because this game deserves the attention. Great job developer!
----Spoiler----
The boss "Omega Dopplganger" (for some reason missing an "e" from dopp-e-lgagnger) Is an excellent clone of the final boss of Megaman Zero 3 and I loved that realization because it was one of my favorite games. Also enjoyed the Undertale fight, I feel bad for anyone who didn't bother to get the evasion skill early.

A well done piece of game, addicting, grindy, collectables(sort of?) and some challenge.