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Reviews for "Triangle Sweeper"

@kabogh is definitely correct about the medals issue. I had to reload the game and play again from the start in order to get additional medals, with it *not* counting if I just straight went through from one difficulty to the next with "Next" after completing puzzles.

So, yes, after gaining any medal you must reload the page and start a *new game* on the desired difficulty in order to get a medal on it if you complete it.

Also sometimes pieces would highlight weirdly which was a bit visually-annoying but ultimately harmless.

This game definitely can be completed through using only logic, contrary to what some may believe. It happens to be incredibly difficult, counter-intuitive, and easy to make mistakes, but I don't think there's really any points at which you *have* to guess.

Logically work it out through process of elimination -- say you know one of these must be a bomb (but you don't know which one) therefore that one over there can't be a bomb. (Or vica versa) etc... Also counting. And, when you're really near the end of the game, you can count out exact bombs left to know as well, if for example one scenario would require 3 bombs but only 2 are left, then you know that's an impossibility and that tells you what to click or flag/etc...

I think a lot of people don't have the logical reasoning skills to complete this out, especially on the harder levels. Because it actually is challenging. And you're less likely to win at this if you use the playstyle some people use in minesweeper which is random guessing to open up large sections. You don't actually ever have to do that (and I prefer not playing that way when I play minesweeper either)

Also some people use a statistical analysis on minesweeper as well, but I don't advocate that either. Don't say "there's a 25 percent chance this might be a bomb so I'll chance it" -- instead fully eliminate all odds so you know 100% something is or is not a bomb and definitely use your flags to make things easier!

I don't use flags in minesweeper, but then again that game is substantially easier than this one.

Niborious7 responds:

I really like your analysis of the game. I liked used logical reasoning on the original minesweeper, and it was hard to share that experience with people when they mostly viewed the game as luck and statistics.
You present some pretty good tips for new players. I have yet to create any effective tutorial elements to introduce people into the concepts.
Till then it will be high priority for me to figure out whats going on with the medal/scoreboard system.
EDIT:
I reworked some api stuff so that it properly handles session expiration. It should fix the problems people were having with medals/scores not being posted.

Great game!

Niborious7 responds:

Thanks!

I like the concept of the game and it's fun to play, but it has a few bugs:

I got a game over while on pause. Apparently, you can still click tiles by accident while pausing and if you have the horrible luck of hitting the bomb, then sucks to be you. 10 Minutes wasted on an almost finished level because of that.

I finished a medium-sized level immediately after finishing a small-sized level and didn't get my medal. 11 minutes and 30-ish seconds wasted on that one. I think it's because I just hit "next" instead of going through the menu, but that's an hypothesis.

Fix those bugs please.

Niborious7 responds:

You were right about the pause bug. I just updated the game to fix it.
I'm not sure about your medal issue.
Edit:
I believe I fixed the medals issue, it now checks and handles if your session is expired before posting.

Simple but brilliant! I was trying to get used to triangles ...until I discovered the highlighting, then things got a lot easier. (yup, cos I didn't read the description. :p ) The fact that triangles are vertically asymmetrical brings a nice twist + what simon281084 says below about luck is a HUGE+!!

But: If I highlight many triangles side by side, the contrast weakens. - I had to constantly go click elsewhere to keep the contrast up.

A detail: the numbers don't all seem the same font weight/size? Somehow 4s seem to specially stand out... Or are my eyes playing tricks?

Niborious7 responds:

Thank You, I'm glad you enjoy the the stress on logic instead of luck.
I'm not really sure what you mean by the contrast weakening.
I messed around with the looks a little, and I made the bright white a little less bold, and I made the flags now change color and shape when they are being highlighted.
The numbers are definitely all the same font and size lol. They look fine for me, but I think different web browsers might show a different font.

Highlighting grey tiles by turning them grey doesn't work. It's too hard to tell if certain tiles are being highlighted or not at a glance, and I keep losing games because of it.

Graphics are also pretty gross looking

Niborious7 responds:

I have updated the game because of your input. Tiles are now highlighted along the edges with a brighter white. This means they change more in color and also change in texture, and it is easier to count them at a glance.
Which graphics do you think are gross, the game tiles or the GUI, or both?