00:00
00:00
Newgrounds Background Image Theme

Chyni just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Triangle Sweeper"

This is much better than minesweeper itself, you never run into a situasion where luck is the only option, it's all about math.. I LOVE IT!

Niborious7 responds:

Thank you! This is exactly why I made this game. I loved playing minesweeper for the math and logic and never really liked the luck part. Triangle sweeper has more potential for evaluating the logic and relationships in the tile space, and if you understand that the edges are safe, you can beat almost any puzzle.

It's a good concept, but the connection logic would work better with hexagons. Also, having the grid be 20% mines seems to put them on a little too thick, since clicking on one tile tends to reveal one number or a mine.

Niborious7 responds:

The connection area would not be the same at all with hexagons. Following the idea that connected tiles must share a point, Hexagons have 6, Squares have 8, and Triangles have 12. I'm not sure what you mean by "tends to reveal one number or a mine." If you think that it is too likely to hit a bomb by clicking randomly it is because that is not how the game is meant to be played. Almost every puzzle should be doable without guessing. The edges of the board are safe, and this makes the middle slightly more dense.

First game: Click once, straight up a mine. "Sure that happens"
Second game: Click once, mine again. "Um okay"
Third game: Click once, mine.
Fourth game: Click once, 5. "Least it's a proper game" Second click, mine. "oh."

And it went on like that for a while. It's a bit harder with triangles, but shitty luck/skills doesn't help either

Niborious7 responds:

I agree that that feeling is pretty annoying when you start a game. That's why the edges of the board are always safe. I say this in the description and in how to play, but I suppose its not necessarily explicit. Mostly because you can still play the game without knowing especially if you use the common minesweeper tactic of starting with the corners. However, because the edges are safe, the middle of the board is more dense. I could add an option to start a game with the edges already clicked, or just be more straightforward in telling people that its part of the game.

I just didn't find it all that interesting. I don't see much point in playing this when the original is on most computers for free. However, the idea of using triangles made it much less boring than if you had just used squares. All in all, it is not a bad game, just not as great as the actual minesweeper

Niborious7 responds:

Triangles are less boring than squares, but the original is greater?
I'm sorry, but I don't understand what you are trying to say.
If you enjoy minesweeper, then this game is a cool new perspective with different spacial relationships. The game was designed to highlight the logic and figuring out side of minesweeper and to minimize luck by making the edges of the map safe.

Basically just minesweeper but with triangles. Simple enough and a fine concept for a flash game.