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Reviews for "Midnight Hunter"

Good game, lots of fun! Altough, I still want to know what the x2 does in the wheel. I finished the game and nerver got it !

It's a great game, a bit of a grind fest, but that's no problem for me. The biggest gripe I have is that why did you put an unkillable enemy--the little green goblin thing with the lightning wand--in the game. I know if you get the axe power up you can kill him but since ALL the action is above and on the ground the axe goes after those enemies 99 times out of 100 and having him under the ground where you can't shoot is a pain since many times, as you get deeper into the game, it gets close to a bullet hell up top and you need as much room as you can get to maneuver.

I'm all for a challenge but making it so you can't use all the room you have to position and avoid--in my eyes--that's like a big middle finger to the player. If he's in your firing radius he should be able to be shot like all the other enemies.

Cool game but too slow for a fast paced game.

When the game pauses due to the cursor leaving the screen I end up dying cuz i have to click on the "resume" button and the char moves towards that direction, needs a way to unpause by simply clicking anywhere on the screen.

First off, great game! I really liked this game and though it was really addictive, i like the way the game progresses in a dynamic way.
I only have one recommendation on how to make it better: I think the HUB should present more information when you're in the middle of the run, like the distance you've traveled, the number of kills and the quests progression (which i think is optional compared to the others).
I think these are important to inform the player what they've done so far, and right now i felt pretty lost when in the middle of a run, never knowing if i've pulled a quest off or not.