the more children you capture the more cash the monsters start to drop. That wasn't really explained anywhere and i just wanted to give everyone a quick heads up. You should include this info in your game. As a reference to those wondering, i would get about 100g per monster at the end of the game get about 10,000m distance and get 10k per round.
good game, it can be a test of skill, with out needing advanced game knowledge to get good at the game, the perfect recipe for a good skill based flash game.
my recommendations
>visible skill upgrades
>working highscore board for great replay value
>final boss worth more gold, 100k is what i would recommend to help players get closer to maxing out their character so the highscore board has more active competitors.
>weapon swapping would be great! you should start out with unlimited pistol ammo and a SMALL amount of ammo for your other guns, you should be able to swap using 1234 or Q,E to cycle. This would make a lot of sense because you can level these guns up individually but some times you dont get the stake gun for example for several round in a row making those upgrades 100% useless during those rounds. FURTHERMORE theres not a lot for the player to focus on other than re-positioning and dodging, this would give the player another thing to focus on in game which is what gun to use and when.
this is one of the better games ive played this week, i just dont really hand out 4 or 5 stars very often unless its a game i feel i would pay money for.