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Reviews for "Rogue Fable II"

This is great. I love the play mechanics. You did a great job on making the more mundane and unknown aspects of playing a Roguelike game more enjoyable. Like other reviewers, the Necro class is way to powerful. Also a glaring missing feature is a way to cancel out of the game and return to the main menu. Or at least I didn't find one. The Storm Mage could be fun if his Special wasn't so limited in range. The Rogue is terribly hard to play.

JustinWang123 responds:

Thanks for the feedback! The classes are not supposed to necessarily be balanced with each other in terms of difficulty so I'm fine with some classes being easier. Warrior and necromancer are definitely the easier classes. Rogue is definitely the hard one.

I'll add in an escape to main menu with the next update (can save the game directly at the point you exit at rather than just the last time you use stairs).

Rogue might need a bit of a boost. I'm thinking of replacing sleeping dart with a sort of sleeping grenade that knocks out enemies in a small radius. I'm also thinking of doing something like having your stealth skill add to the amount of critical damage you deal to unaware enemies with a melee weapon to simulate the rogue sneak attacking.

Way too addicted to this game. Thanks for adding another class to the game.

JustinWang123 responds:

Thank you! Ranger coming in next few days and eventually the legendary Ice Mage that many people have noticed should be included but is currently disabled.

very fun when your sitting there in the dark and you just want something fun to do

Had trouble with fire mage - switched to warrior - so easy. How come melee is so much stronger in these kinds of games? I'm a long-time expert in Dungeon Crawl Stone Soup (another, much bigger and older roguelike) and it's the same way there too. It seems like developers tend to balance the game so it's fair for melee, and then add in magic with lots of drawbacks (cost MP, terrible defense, need to train more skills) but without proportional advantages. For once I'd like to see a roguelike where the mage is the easy powerful class that may have drawbacks but is also incredibly powerful to compensate, and melee is the difficult one.

I can't stop playing this game. I'm going to get fired, and it's all your fault. =P