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Reviews for "Rogue Fable II"

This is great. I love the play mechanics. You did a great job on making the more mundane and unknown aspects of playing a Roguelike game more enjoyable. Like other reviewers, the Necro class is way to powerful. Also a glaring missing feature is a way to cancel out of the game and return to the main menu. Or at least I didn't find one. The Storm Mage could be fun if his Special wasn't so limited in range. The Rogue is terribly hard to play.

JustinWang123 responds:

Thanks for the feedback! The classes are not supposed to necessarily be balanced with each other in terms of difficulty so I'm fine with some classes being easier. Warrior and necromancer are definitely the easier classes. Rogue is definitely the hard one.

I'll add in an escape to main menu with the next update (can save the game directly at the point you exit at rather than just the last time you use stairs).

Rogue might need a bit of a boost. I'm thinking of replacing sleeping dart with a sort of sleeping grenade that knocks out enemies in a small radius. I'm also thinking of doing something like having your stealth skill add to the amount of critical damage you deal to unaware enemies with a melee weapon to simulate the rogue sneak attacking.

Great game. Reminds me a lot of Dungeon Crawl Stone soup.

I found a bug though, I casted Orb of Fire at some enemies as I entered the level, tried to wait which made me climb up the stairs I came down, went back down the stairs to find my orb still traveling to the enemies. When it exploded the monster's hp read Nan and when I climbed up and down the stairs the game crashed.

JustinWang123 responds:

Thanks for review! The motivation for this project was essentially that I love DCSS but damn I don't always have 8 hours to play. So this is an attempt to distill down the essence of DCSS plus a bunch of other games into as small of a package as possible while still maintaining the sense of scope and depth. Sorry about the crash. The crashing merchant, the NAN orb of fire and I are going down to the basement this weekend and only one of us is coming out alive.

A simple but very well made roguelike that does a great job killing time. Class balance is slightly wonky in that there are clearly superior (Storm Mage) and inferior (Warrior) classes, but you can be successful with any as long as you're patient and strategic.

To the person who called this game a "Pokemon Mystery Dungeon Ripoff": No. This genre has existed since the very early days of gaming.

Had trouble with fire mage - switched to warrior - so easy. How come melee is so much stronger in these kinds of games? I'm a long-time expert in Dungeon Crawl Stone Soup (another, much bigger and older roguelike) and it's the same way there too. It seems like developers tend to balance the game so it's fair for melee, and then add in magic with lots of drawbacks (cost MP, terrible defense, need to train more skills) but without proportional advantages. For once I'd like to see a roguelike where the mage is the easy powerful class that may have drawbacks but is also incredibly powerful to compensate, and melee is the difficult one.

I can't stop playing this game. I'm going to get fired, and it's all your fault. =P