00:00
00:00
Newgrounds Background Image Theme

Hooovie just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Super Knight Quest (Demo)"

Not bad at all! I can't way to see the new versions

Game feel is decent, seems to have some stuff for it already, just some things to think about, take it with a grain of salt:
1. It'd be nice if enemies couldn't shoot from offscreen (it isn't clear what their range is, and if you suddenly enter it mid jump when they're offscreen it's really hard to avoid)
2. Since this is a demo I'll let it pass, but the inclusion of an attack made me assume you couldn't jump on enemies, so that'd be something to let the player know
3. every enemy seems to move way faster than the player, and it can be frustrating with the somewhat floatier mario-esque controls
4.Does the roll have i-frames? I couldn't tell
5. You probably know this but you can cheese the boss by throwing projectiles and leaving the boss room
6. It's not made clear that you can reflect the boss' projectiles back

Otherwise, good stuff so far, I like the simplicity, the art direction/colour choices, the controls for the most part are nice, and it's definitely better than a lot of other roguelite platformer hybrids I've seen, keep it up!

Sweet. It definitely captures a lot of the best elements of NES platformers, I liked Mr Octopus' shop even if I couldn't afford anything, and I always love seeing how good indie devs can make simple graphics work very well. On the downside, I felt the controls didn't always work as smoothly as they could and I died when my character felt the need to wander off to the right of his own accord. Definitely an enjoyable game- controller support would be cool if you're planning updates.

squidly responds:

Yea controller support is in the works, the issue is this game works a lot less well with an analogue stick than you'd think. Dpad, however, works perfectly.

Get on the Discord if you want to see updates, it's linked in the description!

This is a fun game. It' feels like a mix of Wizards & Warriors for the NES crossed with Super Mario Bros and then when I got to the boss near the end, I thought of Sonic the Hedgehog. Anyway, I like how you can buy upgrades like the shops in Roguelikes and the random level design. This is an excellent Action Roguelike.

squidly responds:

Thank you very much! If you're interested, please check out the discord linked in the description!

I really like the overall art style and random generating levels, I also really liked that the enemies followed you if you don't kill them.

However i felt the controls were a little clunky (holding down and then jump produced a roll, but if you did not release and re-press down before you pressed jump again it would produce a jump) and I didn't love the physics.