excellent game so far but im finding the PLOWRP boss way too hard to pass , must have tried like 80 times and got nowhere ...
excellent game so far but im finding the PLOWRP boss way too hard to pass , must have tried like 80 times and got nowhere ...
Oh wow, it is an important change of pace; I'll be considering an update based on recent and upcoming feedback on that aspect, for now my only tip is to pay attention to each of Plowrp`s attacks and figure out how to react to them ;)
Great Game, its so funny, i really like the art, animation, sounds and gameplay, the map is interesting and have so many Shortcuts, the NPC are Charismatic, Good job i hope see the Pc version of this game :)
Thanks! It's great that you mention the NPCs, those were thought of as a way to have little 'sidequests' in the final stages of development, and it's good to know they added some more to enrich game's story :).
Also, a potential upgrade of this game (for other platforms, PC being the most accesible) is being considered!
Love the style, story and all but as @Hylarn said, the clay orbs are sometimes really well hidden - I have 1 missing and I've been going around and around, have no idea where to look any more.. a clue would be welcome.
It would be also nice to have the % of discovered areas while playing, instead of after finishing the game. btw, if there was a % of area discovered per map, then we probably wouldn't need any clue to figure out where the clay orbs are.
+ Agree about an option to remap keys, going through pause to change fire ball feels strange. I would have preferred a shortcut key.
Anyway GJ 5/5! :D
PS: Somehow medals stopped working, I keep getting those 'permission to access NG data' requests - which I grant ofc - but it's not helping. Its probably some glitch on my side as they seem to work for others. <- just saying in case there are others players w/ similar problems.^^'
Good points!, I'll be making a few more updates on the game, it seems like the medals haven't caught on completely; Also, It will take me a little bit, but I at least plan to add an update where you can see how many orbs you have from each world, as those are the most demanding/time-consuming if you don't reach them the first time around (and that's where I took the most liberties hiding them, heheh...).
Glad you liked it, and thanks for the comments!!
Wait is this game made with construct 2.
Really solid metrodvania, almost Steam-worthy.