For the first few levels, I was kinda getting bothered by the 'back' action, but after a few minutes, it really made me appreciate the transitions. This is absolutely beautiful! I hope you make many many more levels!
For the first few levels, I was kinda getting bothered by the 'back' action, but after a few minutes, it really made me appreciate the transitions. This is absolutely beautiful! I hope you make many many more levels!
Thanks! Our mobile version feature 3 extra free levels for anyone who like to play those as well. Then there is 9 optional levels too that are available for purchase
What can be said? Just the perfect point&click escape game.
It even has the potential to become an AAA game if you'd add more levels, cutscenes and voice acted speech maybe. Well done!
Thanks! Our mobile version feature 3 extra free levels for anyone who like to play those as well. Then there is 9 optional levels too that are available for purchase
very good, short but good ;)
thats wat she said
You got more free levels (3 levels) if you download app instead :) and thereafter you can choose if you like to purchase full level package ($2.99) or single level package ($0.99) or something else OR not at all :)
Damn fine game, my friend. This has a definite Myst/Riven vibe to it, and it there were even subtle reminders of later Submachine games. You pushed past a lot of top escape game creators by using a semi-3d engine with smooth transitions, and the hidden notes added a little of replay value. The visuals are lovely, the music is relaxing, and the sound effects are perfect. It's nice to see an intriguing setting with a laid-back atmosphere instead of that creepy feel some many programmers go for (and sometimes fail to invoke).
The only criticism I can give is that the puzzles are simple and the game is pretty easy. But it didn't take too much away form the experience since A/V aspects of the game were so satisfying. I just found it enjoyable to play. Also, if you can, try to make every square capable of exploring with the spinning/directional arrows. It will feel less awkward than having them appear only sometimes, and it'll increase the immersion if the player can look around from any location.
As a suggestion, you might benefit from adding a little more story. The notes are good, but all they do is discuss the explorer's sense of wonderment, which we can sense for ourselves by looking around. In the future, consider using such notes as a way to tell the previous explorer's story, or reveal things about the ancient civilization that we aren't seeing. And consider how the writer thinks; would he really be surprised to see lasers after moving through three or four apparently magical gates? (Sorry... just the author in me talking).
A good game. I may have to download the extra levels.
Hi there!
Thanks for the feedback! You are right, these first 6 levels are rather easy but game tend to become more complex for each and every level.
You make very good points here and I will make sure to share these with the developers now that we are building Faraway 2. Which is going out on mobile market around September/October.
Thanks once again for the review
At last some new good escape game! Nice, really nice!
Thank You so much