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Reviews for "Faraway: Puzzle Escape"

Damn fine game, my friend. This has a definite Myst/Riven vibe to it, and it there were even subtle reminders of later Submachine games. You pushed past a lot of top escape game creators by using a semi-3d engine with smooth transitions, and the hidden notes added a little of replay value. The visuals are lovely, the music is relaxing, and the sound effects are perfect. It's nice to see an intriguing setting with a laid-back atmosphere instead of that creepy feel some many programmers go for (and sometimes fail to invoke).

The only criticism I can give is that the puzzles are simple and the game is pretty easy. But it didn't take too much away form the experience since A/V aspects of the game were so satisfying. I just found it enjoyable to play. Also, if you can, try to make every square capable of exploring with the spinning/directional arrows. It will feel less awkward than having them appear only sometimes, and it'll increase the immersion if the player can look around from any location.

As a suggestion, you might benefit from adding a little more story. The notes are good, but all they do is discuss the explorer's sense of wonderment, which we can sense for ourselves by looking around. In the future, consider using such notes as a way to tell the previous explorer's story, or reveal things about the ancient civilization that we aren't seeing. And consider how the writer thinks; would he really be surprised to see lasers after moving through three or four apparently magical gates? (Sorry... just the author in me talking).

A good game. I may have to download the extra levels.

MouseCity responds:

Hi there!

Thanks for the feedback! You are right, these first 6 levels are rather easy but game tend to become more complex for each and every level.

You make very good points here and I will make sure to share these with the developers now that we are building Faraway 2. Which is going out on mobile market around September/October.

Thanks once again for the review

This is great! Fluid, intuitive, and relaxing. I'm blown away by how smooth the 3D is. I like the theme too. It's a little too easy but if you're prototyping this, I imagine you could really expand on this and have a full fledged MYST experience.

MouseCity responds:

Thanks! Our mobile version feature 3 extra free levels for anyone who like to play those as well. Then there is 9 optional levels too that are available for purchase

Nice but shame that demo - pity. The game itself is not particularly difficult free levels I completed the first approach, I did not read the description and I thought it was a lot and here is such a surprise - a pity

Personally, by creating such a simple game I would give it to people for free, really

I loooove this game! From the graphics to the music to the environment. Its all so tempting however the only thing that annoys me is the clicking with mouse everywhere. I think it would have been great to have directional. Also, i was hoping to find things in the pot but never did :( however, the sound effects made me want to destroy them haha :D

Hoo-eee, that third note on level 6 was a doozy! I really liked how the clue became a less obvious, but wasn't so hard that guessing was too difficult. Learning how to find the third notes was a treat on lvl 1 as well.

I really enjoyed this game, with the various kinds of puzzles, the notes to add a plot and backstory, and the almost perfect level of difficulty for me (this was on the easy side, but not so easy where I was bored).

My only real complaint is how the view was obviously made for mobile, so it didn't completely fit on my screen. This led to me frustratingly trying to move the screen from side-to-side, only to be propelled forward somewhere, since I was unable to see the double arrow at the top letting me know when and when not it was available.

Also, your cookie-cutter replies were a little off-putting (Thanks! Our mobile... for purchase), as it feels like our reviews aren't being read and considered for their content, and only are seen as a venue for promoting the app. Don't get me wrong, there's nothing wrong with advertising your product, and wanting to get some revenue for your hard work, but at least make the replies personable and relatable. For me, it made my decision on whether or not to purchase the app. But maybe I'm just sensitive to good marketing ;).