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Reviews for "COLOUR RUSH"

I like the game as I loved INK. Of course the idea already existed but congrats on making something fun too :)

The game is okay but the achievements are broken , you should fix it :)

JmPrsh153 responds:

We havent yet added achievements in-game yet. We added them to the project but we are still trying to sort it so they work in game as its our first time trying it :)

The core game mechanic would be interesting as an occasional thing in a bigger game, but basing a whole game on solely this gets rather boring fast.

As all endless games this really needs public scoreboards (and no mobile scoreboards do not count because f*** mobile gaming) or some achievements like medals or unlockables, like skins. Without these things there is no motivation to continue playing.

JmPrsh153 responds:

Hey apologies we are in the process of scoreboards and medals... they are there but its just not working for us for some reason but your score will auto be added when the scoreboards go live

The game's pretty and it's a pretty fun concept, but the diminishing ink/health mechanic saps the fun from the game almost immediately. Players are given hardly any time to experiment before it starts penalizing them. I realize that without it, it's not the game you set out to make -- it is called Colour Rush, after all -- but I don't think that makes it a better game. I had the best luck just pressing forward and jumping randomly until I hit the next checkpoint. I felt compelled to care what made up my surroundings, until the mechanics of the game pressured me not to.

I'm all for ratcheting up difficulty over the course of a game, and the health drain might be a good twist on it further in, but establishing it as a core mechanic at the outset was a major turn-off, and I didn't care to press on.

This game is almost EXACTLY like the game INK; pretty much every single mechanic in Colour Rush appears in INK.

The game is not that pretty with the graphics and visuals appearing fairly average. I don't think it accomplish its goal to be colorful particularly well.

In my opinion, putting "xD" in one of the achievements is a terrible thing to do in most cases when making a game.

The game got pretty boring after maybe 10 minutes of just going to the right, avoiding gaps and jumping over obstacles.

The soundtrack is OK though.

I think this game could be hugely improved if more mechanics were added to it; abilities, time trials, more obstacles, maybe make the colors stick out a bit more..