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Reviews for "Satanorium"

stupid and unoriginal

I didn't like this game at all. It has nice graphics, but it's gameplayis pretty bad and it's story is not only totally unoriginal but also pretty much lacks of logic.
First of all, what really bugs me with all the games of this kind is the darkness. Some darkness is acceptable, to set the mood, but the problem is that I have to turn my screans brightness to its maximum to even see the ojects!
The other problem it that the tool us in this game is a pain in the ass: first I have to click on the inventory, then on the thing I'd like to use and then on 'use'! It takes 3 clicks what in most games can be done with just one! (Becouse they have the inventory on he screen, you just click the selected stuff and than do whatever you want with it.)
And for the graphics: it looks good, but shouldn't this building be an OLD and ABANDONED hospital?! Then why are there so much stuff around, including modern things like computers and air conditiors? It looks as if they had left everything behind when left and even the looters avoided the building! And why is it in such a good shape? It looks like it could operate with no problem - they don't abandon buildings without a very good reason!
About the story and puzzles: a haunted old hospital where terrible things were done with the patients: I can't even think about a more clisé story! Same goes to the things that should make this scary: just a few suddenly appearing scraeming, bloody ghost girls. I encountered these things so many times I'm pretty immune to them, it's time for something new!
There are many illogical things in the game: even the begining with the guard: it's ok that there is a guard and he doesn't let you in, but that he wants to arrest you when he sees you? Wtf? It's not illegal to be there!
So you knock him out and get his stuff (no gun, wtf?), and the flashlight that was in his hands has no batteries! And you can't use the lighter as a scouce of light either! (etc.)
The puzzles are way too simple, except for those where you get no clue at all wtf you should do! Like the generator: it's not hard to add up the fuses for a specific number but how should I know that it should be 20? There was no clue for the password for the computer either.
There is also a lot of pixel hunting (wichis just graet when it's combined with darkness!). It's good that there is a walktrough, like that at least I won't get stuck becouse of some stupid hidden oject.
Well, after so many flaws I hope you understand that I can't give you a good score. You get that 2 for the graphics, it's really the only good aspect I could find.

Badly done

The art is pretty cool but this game ultimately fails in the puzzles. The hints aren't clear at all. No warning the safe has 2 diffent turn mechanisms, Does anyone "normal" even know what the symbols during the summoning are lest figure out you actually do 2 summons. I might have decoded the book wrong but I got Sate since there was no 8th row. I just guessed satan and got it right. Lastly my game glitched or something and I couldn't pick up the camera. Doesn't matter anyway seeing as there is no help in'game that you have to go into the bathroom to get to final room.

freaky as hell

but i didnt hav the balls 2 press the tab button cuz ppl say it so scary 1 person stopped playin after they did

Good game

As the people said, you can put some background music/ambient/fx to good scares.
Also, I don't know if it's a bug, but when I picked the scissors and used it on the door with the rope, the scissors just disappeard and nothing happened with the door. I'm restarting the game.

Another point 'n click

I like this game a lot because it has really great graphics. With the number of CGI games rising, it is great that so many people are working hard to avoid the uncanny valley. As always, it is great that you include the walkthrough. I would think that once I got the hammer (or is that a crowbar?) I would simply be able to knock the cop out. Kind of a strange thing to say, but in a horror game like this, anything goes. Everything has a fairly unique design and it seems as though CGI here in general is getting better.