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Reviews for "Nanobeast"

A fine game but explain the upgrade system.

A throwback to a type of game I haven't seen in ages. The gameplay is solid, though the reaction speed required from the player can change radically from on moment to the next in certain levels (to be expected when you don't have that many chapters, I suppose but still).

The upgrade system is is both the game's best asset as well as (currently) it's biggest flaw. By making you capable of upgrading while in mid combat you instantly feel the reward of playing and collecting power-ups since the upgrades are noticeable immediately, though I think you crammed too many power-ups in the first few levels compared to the significantly smaller amount you find in later levels.

The real flaw is that you haven't explained how the power-up system works. A few questions that flew through my mind were: "What, do the upgrades stop after the xth level?" "Do I get a bonus for gathering 6 upgrades?", "Huh, is there a limit to the amount with which I can upgrade something (yet I can still waste points by spending them in the same place)?" and "When I died just now, did I just lose an upgrade or two?".

By answering those few question's ahead of time you warn people that they should be more careful with their upgrades and spend them more strategically, rather then thinking that things would be just fine even if they didn't spend it wisely at first.

RatherRandomReality responds:

All those questions have their answers and you probably know them already. The way you find them out is through learning. The other option is to explain and answer all those before you have started playing. This will result in a boring tutorial and who wants that? I believe there is just enough info on the upgrades to get you going and you figure out the rest yourself, just like you did. Thanks for playing, Jehryn.

very good BUT!!

game takes too long, and there is no save option :( FIXIT

I Like the music

The game is cool and that music from SOAD is fucking amazing! 10/10

It's good!

I like that someone made a shooter where we get power-ups rather than an upgrade shop. I can kind of understand the appeal of buying upgrades, but taking the micromanagement out so I can have pure shooter action is so much better. Also, using the power-up advancing track made me fan out a bit as a fan of Gradius.

It has issues though. It's poorly balanced, so it's very easy. The beginning is very easy, as would follow, but by the end of that level, you have so many power-ups that you're an unstoppable death machine. I cruised through the rest of the levels without much effort, and I'm not even talking about spreadshot and missiles. The levels are bland because it's just enemies and a backgrounds. I liked that the scrolling changed from level to level, but because the levels don't have any physical obstacles, it doesn't make that much of a difference. Having physical barriers and maybe some moving set pieces that you have to navigate would help on both fronts. Just don't go crazy with it. With the shooter, it's a thin line between fun and frustrating.

I liked it a lot. You have a good, fun starting point that could grow into something amazing.

great

Great game, realy - love it.

But I have also a problem as "dahfuh" - it's not working correctly in chrome (latest one). In firefox it's ok.