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Reviews for "Escape from the VBP"

My ship can't seem to shoot even with rockets and upgraded guns.

meinlogin responds:

Try equipping the gun by clicking on the gun and then on the Use button.

This is exactly like "Jetpack Joyride" but slightly less fun. I really liked the rainbow theme and music, and the game seemed to be well put together except the fact that the guns and rockets did nothing (are you sure it's a mouse click to shoot?). Not too difficult and a good time waster.

~AP

meinlogin responds:

To use the gun you need to equip them (click on the pruchaed gun, then Use). It's not very clear, I'll try to make better in-game explanations.

This game is simple in concept, but nice in design. I liked how as you progressed through the different colours, all colours changed, including the lasers.

There are a few things that would be better though, here are my suggestions.

When getting upgrades at the start of the game, it's really easy to get the best stuff up first, thus avoiding any of the previous purchases. I suggest making them more expensive so that people have to work a bit at getting the weaponry, thus increasing the difficulty of the game. Even having the gun as upgradable is an idea, that way you go through all the different purchases, or can upgrade multiple times to speed up the progress. This can also go for the money collector.

After getting all upgrades and purchases, you tend to get a lot of extra money. It might be an idea to utilise more once-per-game upgrades, like the bomb. An item to fully replenish your health and bullets, to slow down the game, temporary invincibility, all are valid ideas, see which one sits with you best.

A few suggestions for fixing. When the laser things are destroyed, sometimes they leave behind part of a laser that still hurts you. Also, it might be an idea to add some instructions, even a one page screen with arrows pointing to most of the stuff, shield power, bullet power and their respective guns, money, distance and other things. This is a great place to sort of 'advertise' your upgrades in the shop.

Also, at the end of the game, maybe having words scroll across as someone passes past the red zone, something like '... I did it...' adds a little more in terms of story, and gives a somewhat more satisfactory ending.

Despite all these things to change, the actual game is pretty neat, and I'm happy to have played it. It's simple but not in a way that makes it look like you made it too 'cheap'. Also, most of the errors are minor, and it seems you caught the worst mistakes early. I'm impressed, and really want to use some concepts you've got in the game when I get good at flash programming.

Good work!

meinlogin responds:

Hi, thank you for the detailed feedback! I guess if just I gather all the small (and not so small) things people suggested here I can make a second version of the game, which will be much better than this one:).

It's just okay. Not very good, not very bad.

Okay... My thoughts on this:

Way too easy, i finished in less than ten tries and even got 4th place in the top 100 without even trying. The game itself gets repetitive after the fourth try because there isn't anything else to do, you can beat the game without firing a single bullet (making weapons useless), and it isn't a challenge to dodge stationary obstacles. This game needs more juice, maybe moving obstacles, a boss and maybe a mid-boss to give use to the gun, more distance (the game is too short), stuff like that. You could make something great out of this. Keep working.

meinlogin responds:

Hey, thanks for your opinion. I won't change this game, but if I ever make a new version or some kind of sequel, it will definitely will have more items/upgrades and infinite (arcade) mode.