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Reviews for "Sky Quest"

The idea is great but a game that u can only finish if u pay should not be on newgrounds, or at least labled demo, cuse having to lose 1000 to pass 1 level without pay makes it unplayable!

BerzerkStudio responds:

Yo!

Check the description of the game :)
"So first, I can assure you that you are NEVER required to pay money to play Sky Quest. And to prove that, I've streamed my whole play-through on Twitch. (http://www.twitch.tv/lachhhandfriends)."

Cheers!

As some other people have said before, your upgrades hit a wall after lvl 25+-. You barely get any important upgrades from items, while your enemies get stronger and stronger, making it hard to survive even the first waves of enemies. Im lvl 43 right now and my items are lvl 12 i crafted ... (and im running all item drop passives)

Also, the power orbs are useless, the base items in shop they unlock are too weak and the random shop and crafting get unlocked by your lvl, not by your possesion of this orbs. Making them actual permanent upgrades would be a lot more useful.

At last, your shield skill is broken, at max lvl it says you get a 92% reduction, but when you are fighting bosses their shots do almost the same amount of damage as always.

BerzerkStudio responds:

Hey!

Thanks for spotting the bug for the shield! We're fixing that right now.

Overall, this game was awesome! The graphics, the sound, the plot, the reward and upgrade system, all of it's awesome. I've had a blast playing it for pretty much two days straight, but after running through the Normal campaign and making my way to the trials, I realized one thing that's a bit disappointing: this game rewards skill over perseverance and hard work.

Once you reach level 50, that's it. There's only so many skill points you can accumulate. The shop doesn't have any better items to offer. The 'legendaries' aren't that incredible an upgrade. The levels get progressively more difficult, yet your evolution as a character has stopped completely. If you're not good enough, you won't make it, no matter how much you keep pushing. Of course, practice makes perfect, but it would be much more interesting with continuous reward, with additional levels to gain, the potential to through continuous practice actually get better in-game as well as outside it. I feel like I've wasted time trying to gain as much EXP as possible before meeting the big bad bosses, when I have to make it through the remaining levels anyway without a level I am comfortable playing as. And this is on the Normal campaign. I'd understand if 'Hard' had such limitations, but why punish players for their progress if they just want to play normally? I'd consider that this game's one big (and maybe only) flaw.

A few minor issues that could be improved: if you're moving between areas on a map when you open the inventory, you'll be back at where you started when you close it, not where you wanted to go. Could save some time if you can toggle the menu's while you're on the move, or at least not move backwards when you do! On the trials area, you have to 'drag' the screen to see the next level blip. As far as I remember, you never needed to do this earlier, so it doesn't feel entirely clear that you can actually look around like this. When you get five stars and they turn to a diamond, you can't click 'Continue' until the sequence is done, and when in cutscenes the characters talk, you can't speed up the sequence by holding down the mouse like with usual text, would be good if you could. Apart from these things, it was great fun! Hope you take this feedback into consideration (maybe even make some changes? :P Would spur me to really go through the game to 100%); thanks for a great game!

-cd-

BerzerkStudio responds:

Thanks for your feedbacks!

For the upgrade, we want to put it so you actually always get better items as long as you keep going. Should not be stuck with poor items all the way. We even spawn better loot from lvl 30+ to be sure you always have something new in your hands. Maybe if you put some point in the rarety skill, that might help?

You have very valid points in your "minor issues", and we'll check out what we can do.

In any case, thanks a lot for playing Sky Quest! Cheers!

I think its normal you get pay for hard beautiful work you give us like this one, when its not as vicious as the monetization system of the "King" games bases on the frustration on android, i would enjoy buy you this type of games that you make.
I wish you good luck.

BerzerkStudio responds:

You have no idea how this comment means to us. Thanks a lot for the feedback, it makes my day :)

So why isn't this game out yet on Kongregate? :)