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Reviews for "Zombie Society - Dead Detective"

such a cute and fun game! the deductions mechanic is really fun, i love the graphics, and all the characters are quirky and likeable

Muja responds:

Thanks a lot, I'm glad you had fun! :D

Very good game deserving of the Daily Feature.

Good:
1. The deduction system was great, both in execution and logic of the proofs
2. Graphics were nostalgic
3. Length and challenge level were just right
4. Attention to detail
5. No pixel hunting
6. Built-in hint system in case the player got stuck (I never needed to use it though)

Bad:
1. I answered all of the questions correctly in the beginning, but after I beat the game it said that I only got 6/7 and that "The crime is of small importance to the police" was WRONG, even though all signs were that that was the correct line of reasoning
2. I think it would be better during asking witnesses about evidence that if, after I click on Evidence that didn't elicit any useful information from the witness, instead of going back to the dialogue and have to click on Consult Notes and Ask About Evidence again just to ask about a different piece of evidence, I could go back to the Notebook instead and be able to click on a different piece of evidence immediately, and save the player many clicks during the game.
3. Why isn't it possible to quit the game during gameplay?

One more possible area of improvement is adding "red herring" evidence that shouldn't get used and wouldn't be logical in the deductions, just like how clues in the real detective world aren't always relevant to the case.

I would definitely like to see more episodes of self contained cases like this one for this franchise in the future. Good work!

Muja responds:

Thanks a lot, this is actually the first time I get a daily feature, and I've been making games on Newgrounds for about ten years...! So you can see why this made me very glad :D

I'll answer to your "bad" questions:
1- that's a weird bug. I know for sure you can get the maximum score, as other users were able to do so, me included. It might have something to do with how the data is manually saved. I'll have a look into it.
I'll let you know, however, that you can still lose a point in the first segment of the game if you ask Mitsk why he's there, instead of deducing it by yourself
2- I had thought about that, and I actually don't know why I didn't do as you say. I'll have to remember this thing for my next game.
3- The quit button is there for the desktop version.. In case I ever decide to make it as long as an actual game, and maybe sell it on Steam :)
But yeah, I could have removed it from the web version, since it's useless

Thank you again for your nice review, I'm glad you had fun :)

Muja always make such high quality games. Probably one of the best point and click games creator on newgrounds. Always high quality games.
( I am still waiting for a ninja turtle game like Ghostbusters lol)
What made me sad what that I could not get all medals since newgrounds didn't register them. Wish there was a button so that the game would check if my save file registered all medals and resend them to new grounds. I removed the auto save but when you finish the game it seems to make a forced save. I was not able to get last medal even through I had 7/7 score.
Idle Dungeon Master implemented this recheck for broken medals wish more games would too.

Muja responds:

Hello!
Thank you for your nice review! There are times I think I should make a simpler game, but that would be no fun!
If I had the time and resources, I'd be tackling even harder projects! :D Maybe in the future...

But I'm really sorry about the medals. This time, I didn't associate any game variable with them, so loading the game wouldn't tell Newgrounds which medals you gained before.
But the system you mentioned is a good idea, and I'll try to remember to implement it in my next game

Thanks again!

P.S. As for the Ninja Turtles interactive comic... I DID start working on it, some time ago: I even have the script ready. But times have changed, you can't go casually using other party's sprites like before. So I gave it up.

That means I'll focus on original characters and content, from now on :)

ahh, am stuck at the part when you've got all the evidence but still have to make the 'dead'uctions. heheh. Can't seem to figure out the combination that makes the game go forward. must be missing something... grrr. ;) this is fun tho'.

Muja responds:

Thank you, I'm glad you liked the game!
If you're still stuck at that part, you could check a video walkthrough of my game on youtube, at the following link:
https://www.youtube.com/watch?v=gS4bhv8YCbI

If you skip to the end of the video, you should see how that guy solved the case ;)

I really enjoyed this game. Good music, nice graphics and an interesting game mechanic. I like how you are able to make deductions. When talking to people there only seem to be a few options which start a conversation, the other options are a standard line for each character. I think it would be better if the characters had lines for every note, even if they amount to nothing in the end. For example, it would make sense for a detective to ask where the people where when the crime happened, so the time note could trigger 'where were you that night?' for every character. This way some characters could have aliases. It would also make sense if notes could be reused with other notes to make other deductions, although this could make things complicated.
Overall it is a great game and I look forward to more games like this in the future.

Muja responds:

Firs of all, thanks a lot for your nice review! :)
Secondly, I think all your suggestions are very good ideas.

The reusable notes is something I thought about, too, but I came to the same conclusion: too complicated. Not only for me, design-wise, but for the players too.

More variety in dialogues and in interrogations, that's certainly something I need to consider.

Thank you for your nice review!