Good game overall, beat it a few times, but not in any rewarded time limits so far. Just beat it as a Rogue, and I basically had to cheat. A couple of things: 1) The spot chance is WAY too high at later levels. With 20 points in Stealth and a stealth ring, the spot chance was above 25% on a regular basis. With a room full of enemies, that makes things quite difficult. 2) Damage from sneak attacks should go up. If an enemy survives a hit, your cover is blown for the entire room. Maybe +10% damage from stealth? x3 instead of x2 crit? 3) The stealth skills are nigh useless. Sneak doesn't have an obvious effect, enemies wake up from the sleep dart if there is even one other enemy who sees you, and Evade is far too expensive since, again, your cover is blown if you take more than a couple of actions in a crowded room. The minimap benefit might be useful if there were a plethora of invisible enemies, or if avoiding enemies were somehow rewarded, but it doesn't actually help with the majority of gameplay. 4) Ice bombs are very overpowered. They obstruct my movement, can be placed seemingly regardless of line of sight or distance, do a ton of damage, and I can't even trigger them at useful times to hit enemies. Being slowed also makes it twice as hard to step to a tile they won't hit. These points about the ice bombs become extra obvious with the Rogue, who relies on mobility a lot. 5) Extra Rogue skills could address some of these, like a power-attack similar skill (backstab?) that further multiplies damage against unwary targets, lock picking, trap evasion, things like that.