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Reviews for "Ouroboros"

Amazing.
I found this to have all the good things about an rpg and none of the bad things.
The fact that you didn't level up means no grinding. Getting stronger felt more satisfying since you actually have to think about your equipment and what to do next and at some point break the cycle.
The plot is great, I love the fact the first cycle felt like it was the end of the game, when it really just started. I also liked how the character got all cynical when he was able to keep his memory.
The only thing that felt a bit off was the difficulty of the final boss fight (which I saw coming since I finished the first cycle), Teira's multiple hit skill attack makes it so the fight is over in about 3 turns. I feel like the final boss should require more tactic, since all characters are so powerful at that point.

Very impressive story telling and fun gameplay... Though I'll have to return another day to brave the endless madness...

This was honestly a brilliant game. it's simple enough and harkens to the simple rpg of the past stylistically... but as you go in further, you uncover a lot more of the story and find it's actually quite a bit different. I don't wish to spoil too much, as this is certainly one of the games where narrative is strong, but despite it all, just playing it as you do initially as an rpg is still fun. it's a believable albeit seemingly short at first rpg. But true to the name, it doesn't stop at the end, not at all. But each time you go back, there's more to do and gain while each of the miniboss monsters that appear throughout the game keep things fresh and give interesting challenges. One of the things that would have been nice though was making it more clear what monsters would be better effected by slash vs pierce attacks since it seemed to not always be particularly intuitive. In my first run of the game, money is limited so you gotta be careful what you buy. For me, I found violence was the answer. I started off early on just buying weapons and screw the armor. Eventually as I got further though I found that while the regular monsters didn't need the armor, the armor was important vs some of those minibosses who gave the useful gears and so eventually I bought some as I approached the end of the game which enabled me to defeat every boss encounter possible with a single character as far as I could tell. (I didn't kill the miniboss in the swamp solo, the miniboss past the fire, the miniboss near the fairy, the miniboss on the way to the miniboss in the swamp or the miniboss beyond the ocean before a "reset" since it is for one reason or another completely impossible to do with no partners.) Eventually though, you DO gain more party members which slowly helps you be able to get past more enemies. As you went through each phase of the game, you really felt like you were the main character going through things more quickly as he gained more knowledge of his world. Yet with the new things that would happen each time, it never was terribly repetitive. Even the sexual stuff unlike a lot of games with sex didn't feel forced just for the sake of having sex in the game for the most part (there were 1 or 2 where it was certainly placed as fanservice but even in those cases... by the time you reached those scenes, you kinda wanted to be able to do those things so it wasn't a problem) and ultimately I felt most engrossed in the story and of breaking the cycle so to speak. Also it was brilliant how you could discover some less clear shortcuts such as being able to avoid rematching one of the bosses right before the end by jumping over a specific tile or how you could begin to awaken by jumping over the tile that would normally stop you from progressing even though it wouldn't seem like you could. It really felt like you were "escaping the matrix" so to speak. You also gave quite a bit of personality to the main characters as you got to know them more which made you really want to meet the next one and to see what you could do to change things for them. But at the end I really felt like I was feeling what the hero felt and each time it just for the most part made sense what to do at least somewhat, just enough that you'd be on the right path usually if you remembered things you saw each time that you didn't get to explore before. Overall it's a fantastic game but just beware that the free version doesn't give you sexual pictures anywhere, yet the game is good enough that this is not a problem and the sex scenes even in text form are quite well written too! I wonder what fetishes are represented in the paid game though, given that from what I read there are more sex scenes in that version as well as more things to do and more options. I do apologize for the longer review, but though I tend to not write reviews for every last thing I do around here, I do tend to write more detailed ones when I do choose to write a review, whether it is due to a submission being incredibly good or obnoxiously terrible. I certainly would have liked to see what happens after the end though, as there... certainly was room left for a sequel to this game.

SierraLee responds:

Thanks for the review; glad you liked the game! To answer your question about fetishes, version 2.0 adds a number of them: F/F, M/F/F, double blowjob, gangbang, futa, and a F/F/F elemental tentacle scene I'm not quite sure how to classify.

I've been having a wonderful time, but where is the fairy market? I heard that you can get things called "insights" from the fairy market, which give good loot and stuff. However, I haven't been able to find the market in this version. Is the fairy market a 2.0 exclusive?

If so, what other parts of this game can only be found in 2.0?

SierraLee responds:

Glad you've been having a good time! The fairy market was added in version 2.0, sorry. You can still collect all the insights and get (mostly) the same prizes, in this version there's just a different number of them. Pretty much anywhere the characters have a conversation about their past(s) will grant insight points.

As for 2.0 exclusive content, here's a list off the top of my head:
- Fairy market
- Elemental dungeon (Amiel, Teira, and Emantha only)
- Security dungeon (and sorcerer boss fight)
- Taking the Vizier's offer
- The unique cycles (each woman gets a chance to take control and be the hero for one cycle - or not really hero, in Amiel's case ^-^)
- Atreyan's new solo cycle
- Various conversations and pieces of equipment
- Six more sex scenes

I think that covers it. Version 2.0 is essentially the same game, but has about twice the content.

Very very creative ! and I love the ominous vibe I get out of the game.. reminds me of the game "one of you" on NG.. Great work

Looks like you've killed more than 999,999,999 goblins.. What the fuck? xD LMAOOOO