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Reviews for "Sucker Munch"

This game has excellent graphics, fun fast paced gameplay, nice progressive variety of nicely animated enemies, interesting plot, nice mutation mechanics.

What this game lacks badly is either a story mode with an ending or high scores for players to evaluate their performance. Otherwise it is endless and pointless.

This game is in all aspects better then the later submission by the same author - Cubito Mayhem, because this game is less abstract and has more story, enemies and the protagonist have more character and gameplay is slightly deeper due to the absortion. Too bad both these games suffer from a lack of purpose - that would be either reaching an ending or some achievement, like a medal or trying to surpass some other player's score. I am giving this a half star more then Cubito Mayhem, for being strictly better, but I cannot give more for the lack things mentioned above.

I find that the absorption doesn't really do enough to justify the trouble of absorbing the liquefied remains of dead enemies, it seems to increase fire rate slightly, maybe also damage, but hat it also needs to do is to heal the protagonist for a longer game and to be really worth it.

I think authors should update their game with features I mentioned above and post it on newgrounds as a new entry it would make a very good game then.

Very fun game. Really cool to see how you change as you mutate more. Like the music and look of the game too.

VeryEvilTomato responds:

Thanks a lot!

Awesome man, I have a sweet spot for games with a pixel art style. It's fun, simple and challenging.

VeryEvilTomato responds:

Thanks a lot! Really glad you enjoyed the game.

my first thought with a game like this is always "needs a skill tree"

but in this case, i think you took the right approach, 90% of developer made skill trees are useless and try to use the "scaling cost" method which forces the player to just go hybrid (leveling all skills equally), which is what your automatic leveling system does already. I would rather have this automatic level system opposed to just another "scaling" skill tree which gives the player no choice regardless.

my advise would be to either add a skill tree with the above in mind, or add more content such as different levels, power ups, special moves, mini map ect.

for the small game that it is, its pretty great. Only place to go now is to expand.

VeryEvilTomato responds:

Thanks a lot for the feedback! We'll rightly expand this game :)

made it to wave 13, why didn't you add power ups or health orbs? Would be way better if those were in here.

VeryEvilTomato responds:

Power ups are obtaniable via absorbing enemy corpses and in the same way you obtain health back :) Sorry if it wasn't explained properly