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Reviews for "Sucker Munch"

First game - dind't know about mutation. still fun

Second game - mutation. more fun.

But not really interested in playing for third time (or extended version). Strong entry, All hail the art of screenshake!

VeryEvilTomato responds:

Thanks so much! Although you're not that interested I'm still glad you had some fun with our game, that was our aim after all :)

This one was a pleasant surprise. What I liked the most was that even though I reached the final mutation by wave 13, the game keeps throwing you new enemies and doesn't just spawn an unfair amount of the same enemies to just kill you. I reached around wave 21 and encountered the giant spawners on my way there. I wonder if there are even more enemies?

VeryEvilTomato responds:

Sadly there are not since we did not have the time to add more enemies in the 3 days we had to develop the game. But for an extended version we'd add different arenas and more enemies :)

At wave 10 it immediately gets way too damn hard. Just sooooo many of the little things that you can no longer avoid getting hit, and since there is no way to recover health, the game basically ends here.

Great game, just needs some balance adjustment.

VeryEvilTomato responds:

You can get health everytime you absorb enemy bodies, since you only need to click space once to absorb it's all about evading and absorbing! Sorry if it wasn't that clear. Everytime you fill the bar it's +3hp

Nice game dudes !
I would just like to talk about some problems :
-I personally think mutate is too hard to get, and the difference between the "no mutate mode" and the first mutate mode is way tooo much. I mean, if the guy dosnt mutate, it starts to be impossible after wave 10, but when he already mutate, its really simple. After wave 15, no way to absorb bodies : it desapear to fast, and enemies are more agressive.
-I like your camera, but i think it would be better to let player see more far. Actually, I only perma-shot, hoping tuching enemies out-of-screen.
-As NuclearThrones, maybe some light-effect would be nice.

Anyway, great job !

VeryEvilTomato responds:

Thanks a lot for the feedback! We did our best in the 3 days we had, but for sure in an extended version we'll take all of these in count.

This has been done before and I like the graphics style and love the idea of evolutions but it got a little to repetitive. Adding in some Terrain into the map would be really nice as well as more abilities. Great game though! (also the text in the beginning kind of hurt my eyes)

VeryEvilTomato responds:

We tried to do our best in the little time we had :) But I completely second the motion that it can get a little repetitive past round 15, thanks a lot for the feedback.