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Reviews for "August 25th 2017"

The game was going well, but it stopped with a white screen the first time the character went to bed.

Verzinsky responds:

He died!

I didn't expect I would actually miss them when they were gone. Even though I knew they would be, eventually. Even though you had told us what was to happen. It was so surprising, you know?

Every time it was the same thing: walking slowly through the corridor, getting into the room, ignoring the never changing chatter of the patient, looking at the clipboard for the right medicine, searching for it over my cart, leaving at the tray, repeating at the next room... I'd began anticipating all of that when I stumbled upon an empty room where there used to be someone. It was surprising, their absence. It startled me.

At first, I couldn't recall who was in that room the day before. I wasn't actually paying attention. But then I remembered: there was someone who would stand by the window, far away from the bed, angered. Their hat would be right by them, hanging at the wall. Just like it would be in my room, right? Because scathered in the last room, there's something from each one of the patients. But when I got to the room at the end of the corridor, it wasn't hanging there either. It was gone.

I'm looking forward to what happens Aug 25th 2017.

Your style in this piece reminisces me about your other works. There's always this unnerving atmosphere that gives me the creeps. A weird, different kind of ugly. And, don't know how do you do that, I can't help but see the beauty of this ugliness.

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For anyone else who is reading this and found the description misleading, check in back here next week. They won't be there for long, it seems.

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Just so everyone remembers when they are gone:

1st, the worn out actress
2nd, the wounded explorer
3rd, the farmer who wasn't old
4th, the anxious aquarian
5th, the one who awaited
6th, the careful owl

Wow... this. I'm not even sure what to call this. I have played your nogames before so I was quite pleased to see another one made by you, but this one is even more bizzare and abstract that I could've imagined. I, like many other people, was also confused about how this game works but if I understand things correctly, if I come back to it in a few days something will change. This really strengthens the concept of finality in a game like never before, similar to those games that you can only play once, but in this one you actually have a limited time to experience it. I've seen the concept adressed before and it begs the question... if you arrived here once there's nothing left to experience, is it still a valuable thing(or game or whatever)? . While I liked the art style I do have to say the character does move relatively slow, you have little interaction with the patients(not able to build a connection with them) and I don't know how exactly does it fit the ludum dare theme. But I have included it as the third game in my Ludum Dare video: https://youtu.be/uE77-kUNssM . I hope you will make more games that will make me ponder the meaning of life.

This game is very visually appealing to me, and the music is beautiful, but I feel that the description given and what I got are incredibly disparate. I'm not sure if there was something I was meant to do to move on to the second day because when I got to the sixth room, all I could do was lay on the bed, and that was apparently the end.
It's certainly great for something that was made in only 3 days, but if I were to suggest something, should you decide to revise it, it would be a bit more instruction and/or a way to check the clipboards more than once or to deselect pills. The first room, I didn't know what to look for and wound up missing what sort of medication that patient was supposed to get, so I just gave them a random pill because I couldn't get away from the cart to check. And in the second room I forgot which pill it was supposed to be before I could find it.

I think this game has a lot of potential, but as it stands, it didn't impact me much as I only spent one "day" and none of the description given became relevant. Again, not sure if there was something I was supposed to do to continue or not.

Why exactly is this rated M? There's nothing adult-like or even mildly inappropriate about the "game." Maybe there's swearing if you talk to a living NPC, but other than that, there isn't even any gore. It looks pretty nice visually, but the game is basically just "talk to a living NPC before they die in real-time." However, I like the idea and concept of this game. It could've probably been better as a movie, though.