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Reviews for "Land of Enki 2"

Cant realy RAte the game so i gave 3 stars cause it dont load for me

TheEnkian responds:

It's likely because of Adblock.

This is a game that has so much potential but the pace is maddening. I like how smooth the movement and animation is, but it seemed like I was experiencing lag, which I was not because I have played a ton of other games tonight--no problem. I got a few levels in and just threw up my hands at the slowness of it all. Fun but slow.

TheEnkian responds:

I'm not sure why, sorry, I haven't experienced any lag myself. I've received maybe two reports about lag before this, but everybody else seems to be fine.

Thanks for checking it out anyway though :)

I thought this game wasn't bad. I wouldn't quite recommend it, though. It didn't really have anything out of the usual. It's still pretty good. I think the graphics and gameplay are just okay. The best part is probably how the enemies are designed.

They really are done well! The music is pretty nice too. I do think it's a bit too big. It seems like a game that large would have better design. It still isn't bad.

TheEnkian responds:

Yeah, that's fair enough. The art style of it is quite simple in places and the game isn't too difficult to get through.

Yay! An improved sequel. (The 4/5 stars does not represent what I say below, it represents the score I believe it deserves compared to other games on Newgrounds. What I say below is based on the review I did on the prequel.)

Story: A curse, a cure and an ice witch all put on an island. Makes me look forward to see more but I feel it was all dropped through the game very quickly. 4/5
Controls: no change made but it worked then and still does now. 5/5
Gameplay: faster than before which made it short and I got the achievement for max koupons very early but then again i was very stingy with buying from the shop so if I did it probably worked perfectly but I liked the idea of those crystals to change the drop rate for items. 4.5/5
Music: fitted well but I felt the music for the bosses wasn't intense enough. (I have been listening to plenty of metal lately so not going to deduct points). 5/5
Difficulty: Still easy but more skill is involved with faster paced action, I also killed the bosses very quickly which i believe was because of the attack crystal (you could have the boss only recieve one attack at a time and have a small interval where the boss can have a grace period and the player must step back before they can land another hit) 3/5
Bonus: Secrets +2 (you lost a point because they were easier to find compared to the prequel)
Total: 23.5/25

Additional notes:
I'm very glad to see that what others and I commented on the previous version has been taken into consideration and the sequel has improved. My thanks.

There are a few areas where the jump is too big to be taken from the platform so you do a bit of a delayed jump off the platform. no real issue here except it's unrealistic but the main problem comes in where you're off the platform, jump, miss the platform and then you spawn in mid-air, repeatedly falling and losing health.
Had a bit of an issue with lag but I'm playing on my old laptop so that may be the problem.
Trying to fall through a 1 block wide space is a bit annoying.

Now apart from those small things. The following is what I would like to see in the next game:
Better quality animation... (not graphics but that could be good to)
When the character jumps, on the ascending have his arms rising and then on the descend his arms can stay up.
Better attack than one arm swinging out like he's playing a boring game of tennis, have the character actually show force in swinging a sword.
A bit cliché but a roll after a long drop.
Things like that is in my opinion what your next sequel should be trying to do.

If you read this thank you for spending your time and good luck on the next project.

TheEnkian responds:

I actually remember your review from last time, it was helpful feedback. Thank you for taking the time to do both of your reviews for the Land of Enki games :)

In regards to the story I tried to avoid having lots of long cut scenes throughout because I feel that that weighs platformers down a little. I could probably have afforded a few more throughout so I may have played it a little too safe. The controls are minorly different. Space isn't jump any more because a lot of people found that awkward, it's now amongst the sword slash and bomb buttons.

The faster gameplay may have caused a slight issue with boss difficulty. Most of them could probably have had an extra dozen hit points here and there to increase their difficulty. Maybe give Merody an extra form at the end to have her be more of a challenge. I think it probably didn't help that we played the bosses multiple times over during testing and were trying to estimate how most players would find them.

I tried to not be cheap this time with secrets by hiding them in unmarked walls, but maybe that should have stuck around? The jump thing is a little unrealistic, but because of the physics in the game, it was the furthest jump that the player could possibly make and I thought it was worth putting in some of the later levels.

I've made some sample art for a possible third game and the art style is fairly different, hopefully much improved :) The animations are improved too, the running animation I've been working on is no longer just 2 frames, it's 6 or so. It makes it a lot more fluid. The sword swinging animation also haves Kon change his facial expression too so he doesn't seem nonchalant in everything that he does.

Thanks again for the detailed review, I appreciate the support!

It was ok, kind of too easy for me and I didn't like that I couldn't change the controls to wasd. I didn't have any problem adjusting to these controls, I just wish I could choose what I prefer. Anyway, nice work.

TheEnkian responds:

People seem to prefer WASD over arrow keys. If there's another, it may be a good idea to have it be WASD for movement and JKL as the action buttons.