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Reviews for "Ender Story: Chapter 1"

not very far yet, but the game seems pretty cool so far. the main issue for me is having to constantly change from two hands on keyboard to one hand on mouse. it's really annoying for me , especioally when i'm sitting in the dark and have trouble finding the p key after each battle. hope that will be fixed. a key (space or whatever) to collect all items would be a good way for not having to go to mouse so often. also some option to exit menus with mouse would be nice. p beeing the only option for exiting battle menu (especially after having to go to mouse just before) just plain suck. could be that i'm missing something thu.. other than that, as i said before, so far so good.

TheEnkian responds:

We'll be looking into a few control changes because that's what a few people seem to want, further mouse integration and so on. Glad you're enjoying it!

Love the game, he's very cool, but i'm going to ask you something, i'm the next chapter can you add a different combat system? Like drawn characters, like in mardek game? The fight in this one is a little boring because they dont even move right, but the game is very good on the other things.

TheEnkian responds:

A lot of enemies and animations will have more detail and variation, but the overall style will be the same. Not gonna lie, my drawn art isn't great, haha.

Love the game so much
I like the end the story or game It's like I'm packing up for another trip that's what I like about this game (and I am so the next update ;) )!

People are saying that It's like Mardek ? And you're a copy cat ?
Well look closely at the art work !
I search Mardek up and saw the images are a bit different to this brilliant game ! The trees are different, the movements are very different to this game this game9 Ender Story have like blocky moves If you know what I mean X] ) the 2 character follows the player instead of hide behind you lol.

I do really enjoy this game but It would be good If you can add alot more weapons, clothing, potion and attack style for the next update.
Very looking forward to the next chapter.
Lol when I write I write a big block of words

TheEnkian responds:

There'll be hundreds of new items for you to enjoy! Chapter 2 isn't that far from release, we're aiming for the summer.

Thanks for the support!

It looks very similar to the Mardek series, and since I've seen that he wasn't a part of the team, it will cost you a star. I understand that Mardek was an inspiration for your game, but it just looks too similar. Obviously, since it's so similar, it's also quite good. I like the story and would like to see more chapters. The only bad thing about this game is that battles are very slow. Waiting during battles is very boring, hehe. :) I also hope that you will add more of yourself in the next game, don't make it look too similar. Make sure that we can continue our savegames in the new chapters, like we could with Mardek.

I also encountered 1 bug. The sword of Ederra, which you get from the king, has 10 attack value. The normal longsword has 4 attack value. But if you equip Erion with the sword of Ederra, you do less damage. I'd like a fix on that. :)

TheEnkian responds:

Eh, that's a fair enough comment. Maybe it's because I'm one of the developers, the differences between the games are far more pronounced. There are similar mechanics, yeah, but even graphically they're fairly different except for being pixel-art.

That's not a bug. It's an earth-elemental sword so it doesn't hurt the earth elemental creatures as much. Check your bestiary for their resistances.

Thanks for playing!

There can never be enough good turn based RPGs, so thank you to the devs for putting so much effort into this game! I'm especially impressed by the detailed entries in each bookshelf.

However, there are some things that I think could be changed to make the game more user-friendly:
- Make it easier to navigate the menu through clicking, e.g. adding buttons that I can click to go a step back on the menu and/or to exit the menu.
- Add an option to "collect all loot", or just require a double click instead of click and drag.
- When buying equipment, let us see how the potential purchase compares with the current equipment.
- Combine the "stat', "info" and "property" tabs for items?

(I'm only around 15 minutes into the game, so these are just very preliminary views)

TheEnkian responds:

We'll probably add more mouse controls for the next chapter as that seems a popular request. Loot All and comparing equipment in the shop will also be added too for the same reasons :P

Combining those tabs doesn't work very well. Initially they appeared as pop-ups, but it caused an annoying amount of lag so having them be built into the screen interface (at the cost of inventory slots) was the best option.

Happy to hear you're enjoying it so far. I've seen from your medals that you've finished it for the most part, hopefully you come back for Chapter 2 :D

Thanks!