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Reviews for "Ender Story: Chapter 1"

Amazing game! Can't wait for the next chapter! Totally recommend playing this game, just know that you might find yourself sucked into this amazing game, too, and you may never be able to stand waiting for the next chapter.

TheEnkian responds:

Well you won't have to wait too long, it should hopefully be here around summer! Expect 6x more content and lots more replay-ability too. There'll be hundreds of new items, 4 more playable characters and dozens of new areas.

Hope the wait isn't too bad :P Thanks!

Overall I loved the game, so.... I'l start listing the bad:
A few bugs were encountered, namely that the right side of the "item storage" is actually unaccesible and just there to trick you in believing you have more space than what you actually get (though you still have way more than you need). Also, the "leaf storm" skill says it deals low-level damage while actually dealing mid-level damage (and costing as much as any other mid-damage skill). A prompt when selling multiple object could be nice, you you don't have to reload because you sold your whole stack of elixirs mistakenly. And maybe I simply missed it when it was said, but I saw no in-game message telling you that savepoints heal, so I actually spent quite a lot of time trying to convince the innkeeper to let me sleep at the room he probably didn't even have. Also the balance could be tweaked a bit, as the summon takes waaaaay too much time to level up and when it filnally does (I won't take the time to level it over 1, sorry) it goes from 7-9 damage to 40 (maybe 20-25 lvl0 and 30-35 lvl1 would feel a bit better?) and Krat and Erion seem to fill exactly the same role (maybe on the nxt chapters their sets and skills will diversify a bit, but right now Krat is basically Erion's weaker clone, and only weaker because he doesn't have a good damage dealing skill).
On the plus side levels (though making us go all the way to 7 is a bit excessive, since you can pretty easily beat the game at 4-5... Maybe 6, so we get the 2nd skill, would be better?) actually have an impact and you feel like you progress, the story though simple and short feels like it could evolve into something interesting, the simple graphics give an oldschool feeling that's awesome and overall is a pretty solid game, without many faults and some good points. I'll be waiting eagerly for the 2nd chapter, so keep up the good work! (sorry if something is hard to understand, english isn't my main language so some of my expressions can be a bit bizarre)

TheEnkian responds:

Didn't know about the item storage issue, I thought all of the slots worked. We'll get that fixed! Leaf Storm is still low-level damage, mid-level damage spells will come next chapter and you'll notice a much bigger difference between them.

Ah, about the inn, we thought it'd be best to give a free way to heal. I thought the green flash indicator would be enough to signify it healing you, but I may have been wrong.

Honestly, don't worry about the summon too much. Your experience for him will carry through to the next game. His damage is linked to the magic stat so it's best to give him to Akayla to use. There'll be more summons and they'll have far more uses and range in the next chapter. We may also put in special items that give you experience boosts to the summons too, that way they can be levelled quicker in the weak stages.

Don't worry, your English was fine :) Thanks for playing and reviewing!

It was a great game but I found a little more difficult than what I'd like to proccess in the mainn quest. And when this is actually what makes a game interesting the only way I see to be strong enought to beet the magician is to keep battleing. What I didn't like is that it bored me to battle the same enemies again and again, capable of doing nothing else since side quests quickly run out.. The music was nice but the movement was a little slow, mostly in the turns.

I think it would be nice either to make it easier to lvl up or beat enemies, or maybe give me more options to battle and to become stronger. Nice work!

TheEnkian responds:

Did you buy better gear and recruit Krat to your team? That would prepare you for the final battle pretty well. You can find him in the Hashire Inn.

I found this to be an okay game. I admit that I was turned off by how it was just the same enemies over and over again. I guess I am getting more used to RPGs. The music is fairly good. The game itself is quite easy to understand. It could use better design, though.

I really do have a lot of encounters with this game. I guess I was just thinking there should be a signal for them coming. Still, it's quite playable. You have a lot of space to explore. I liked that.

TheEnkian responds:

You can actually lower the encounter rate in the game by going to the options menu so they're not as common.

Great game, i see you've improved, since JUGGERNAUT. I like the option you made for the random encounters because i find they were to many of them in JUGGERNAUT, it's nice that you can adjust that now.

One thing that bothers me is that you have to use the mouse to loot, an autoloot funtion would be an improvement. Another thing is to make a better shopping system to compare your current equipment and what the shop has to offer, maybe something in the style of the game: Chrono Trigger? That would work great i think!

Question: Will chapter 2 offer an option to load the savefile from chapter 1? Will the characters exp also be saved?

Well great job, it's a great game and i'm looking forward to Chapter 2.

TheEnkian responds:

Funnily enough, this game started development before JUGGERNAUT II. It just took a lot longer to create and there was a short hiatus, but we finished it and I'm very pleased with how the game turned out.

The problem about auto-looting is there may be a space issue in your inventory in later games. I suppose it's possible to maybe add auto-looting when you have space, but it'll not allow you to do it if there's a space issue. How would that sound? Comparing current equipment in the shop is also a good idea too, we're discussing how would be best to implement it for the next chapter.

Yes, you'll be able to take your save data and transfer things across. The signs in Nowhere Island will explain it to you, but I'll specify what does get transferred: items in your bank, summon levels and quest decisions. Your levels won't transfer and I'm not certain whether we'll have money be transferable. We may give you a money boost at the start of the next game rather than taking all of your money across because people could grind for maybe 100,000E and that'd be kind of ridiculous going into only the second chapter.

Thanks for playing the game :) Chapter 2 will hopefully be here sometime around summer, but I can't give a more specific date than that.