It was quite refreshing and satisfying. I can barely review this without spoiling it for everybody, so I will just say that the mechanics you used to tell the story (perhaps your story as well?) were very... effective.
It was quite refreshing and satisfying. I can barely review this without spoiling it for everybody, so I will just say that the mechanics you used to tell the story (perhaps your story as well?) were very... effective.
not at all senor;
in Ragnarok: Iridescent Transcendence, players have the freedom and tools to make their own choices.
With six different classes and hundreds of perks and traits, each playthrough is a different experience; a combat-oriented swordsman may choose to get his hands dirty at the foe, but a stealthy and observant archer may be able lead enemies around before he commits to a decision, he may even diplomatically let the boss escort him out of the dungeon, depending on the attribute allocation to his INT and LUK.
Anything is possible in the realm of Ragnarok: Iridescent Transcendence.