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Reviews for "Deterministic Dungeon"

Original and surprisingly addictive!

Despite some of the previous reviews, I do not think stopping the selector on your desired number is all that difficult, it just takes a little time to get used to the timing and learn to anticipate when to click.

I managed to reach the 6-3 boss on my first run through, only to run out of healing scrolls before I could finish him off. About to make my second attempt at beating this now.

On another note, I am not sure whether this is a bug, or intentional, but I did not lose any of my totems when I died, and they carried on to my second playthrough.

PestoForce responds:

I agree, some players tend to exaggerate how difficult the chooser is, but my experience is that you improve quite a bit in a short amount of time once you can wrap your mind around what's actually happening.

Yes, totems remaining is intentional to soften the blow of the perma-death.

So much effort went into this. I played it for half an hour honestly trying to enjoy it, but I didn't enjoy a single second of it. The game is never really fun, everything is kind of tedious and time-consuming. The worst part is that you often end up missing a certain important hit, and unlike regular random games, this game gives a semi-false impression of being in control, when in all honesty there's almost nobody out there who can accurately hit this. Nor is that a skill that anyone except slots playing alcoholics and chimpanzees can or want to boast.
The bottom line is that you never have fun, and rather than feeling the motivation to improve something that would require Guitar Hero levels of no-life training to perfect, you just feel as if you're not just getting rammed by random chance... but you should also FEEL BAD... because you were totally in control of that swing, right?

This is probably the first time I've given a 1-star review to a game that has been executed this well, but it's also the first time that I have wanted to shut a game down this bad.

Sorry. Your concept is horrible. I hope you make other games in the future though, this was still really well done.

PestoForce responds:

Ha ha, sorry you didn't like it. It does require very good reflexes, but the cool thing is that you improve quite a bit with practice and there are items in the game that enhance your choosing abilities. Sorry it wasn't your cup o' tea!

Nice idea, poor execution. And chance of a zero is too high when there is more than one of them.

PestoForce responds:

Get gud.

Game has a unique and fun approach but a few issues. Rolling zeros is no fun and the game REALLY needs some keyboard shortcut commands. Using the mouse for everything is lame.

PestoForce responds:

So lazy...

Amazing idea for a game, for those who strugle try to get the green amulet, since it helps you to decide what you want and with Bat'leth, which is op is the game easy. its 20 god damned damage and 8 0s. really broken. But over all it´s a great game and I hope to see another one from you.

PestoForce responds:

Glad you enjoyed!