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Reviews for "Rogue Fable II"

I can NEVER get past arcane tower But i love the game

Good game overall, beat it a few times, but not in any rewarded time limits so far. Just beat it as a Rogue, and I basically had to cheat. A couple of things: 1) The spot chance is WAY too high at later levels. With 20 points in Stealth and a stealth ring, the spot chance was above 25% on a regular basis. With a room full of enemies, that makes things quite difficult. 2) Damage from sneak attacks should go up. If an enemy survives a hit, your cover is blown for the entire room. Maybe +10% damage from stealth? x3 instead of x2 crit? 3) The stealth skills are nigh useless. Sneak doesn't have an obvious effect, enemies wake up from the sleep dart if there is even one other enemy who sees you, and Evade is far too expensive since, again, your cover is blown if you take more than a couple of actions in a crowded room. The minimap benefit might be useful if there were a plethora of invisible enemies, or if avoiding enemies were somehow rewarded, but it doesn't actually help with the majority of gameplay. 4) Ice bombs are very overpowered. They obstruct my movement, can be placed seemingly regardless of line of sight or distance, do a ton of damage, and I can't even trigger them at useful times to hit enemies. Being slowed also makes it twice as hard to step to a tile they won't hit. These points about the ice bombs become extra obvious with the Rogue, who relies on mobility a lot. 5) Extra Rogue skills could address some of these, like a power-attack similar skill (backstab?) that further multiplies damage against unwary targets, lock picking, trap evasion, things like that.

I think I'm in love with this game. I just can't stop playing it every now and then.
The only problems I have with it is:
It is extremely dependent on luck: No matter what class you play as, you will get screwed one way or another if you're not lucky and find some particular nice things and/or do NOT meet a huge group of enemies to move on. For example: You get halfway through only to teleport into a room filled with tough enemies that will kill you right away, or you crush everything right from the beginning only for the last levels to be filled with lava that you NEED to walk on to move on, and you don't have anything that protects you from fire, and then you get ambushed by fiends who lives in lava. And that is just a few examples.
The Rogue is pretty much useless and THE hardest class to finish the game as (has anyone even finished this game using rogue and focusing on stealth?). Unless I missed something, then stealth is almost useless since every enemy in a room will more often than not notice you if you attack one enemy unless you have maxed Stealth.

The game has a lot of replayability and I find myself coming back to it more often then I thought I would. However, of all the classes and stats, I find the Rogue and Stealth skills in general very underpowered. I've beaten the game with all other classes (Archer and Storm Mage in under 45 minutes), but I can't even get close with the Rogue class unless I find another Class book early on in the run. The fact that Rogues have less skills also seem unnecessary. My advice:

-boost the effectiveness of the Stealth skill: even with over 10 points allocated I was still being hunted by hordes after attacking one enemy
-allow Stealth to affect Ranged damage by 10% instead of Melee by 5%: chances are you will only get one hit before all nearby enemies become aware of you. Gotta make it count. And Rogues need to stay AWAY from enemies especially seeing as later hordes are bulky enough to shrug off everything but the beefiest attacks in the game.
-new Rogue skills - Blink (active) and Speed Up (passive): Going into the next floor surrounded by enemies pretty much means a dead Rogue even with max Stealth and good skill usage. Rogues already have 2 less skills than other classes, so let's fix that. Blink let's them get out of danger. Speed Up just lets them cover more ground than other classes since covering space (either in retreat or a sneak kill) is necessary.
-buff Sleeping Dart: I can't even count the number of times my target would wake up immediately from one. Deep sleep? Pfft.

Anyways, overall good game and hope to see a sequel.

I see someone has been playing Pixel Dungeon with the reference to the Amulet of Yendor.